Racial advantages and disadvantages are one thing, but I think the thing people are taking issue with are racial restrictions, I assume because they're harder to justify in-universe, particularly when one takes stats like STR and DEX into account.
After all, how is it that an 11-year-old, 12 STR human is strong enough to wield two swords, but a 17-year-old, 17 STR elf isn't? Or how is it that an 11-year-old, 12 DEX human is dexterous enough to use a bow, but a 17-year-old, 22-23 DEX giant isn't?
Thing is...those cousins keep the prices down on things. They would be way higher without them.
Goldtiger01 wrote: »I've always been against multiclienting, and don't like it when people engage in such an act. That being said, I do not blame people at all for doing so, since the grind in this game is very unforgiving to players who play legitimate, such as myself.
The problem is, that multiclienting won't ever go away; it will always be a problem. Which is why I'd prefer for them to always have dungeons spawn the max number of chests, and to distribute the keys out evenly with the party position (number next to each person's name) deciding priority for remainder keys. I think Nexon is way too stubborn to do this though as this will significantly decrease the grind in this game, although make it more fair on players in general.
I wasn't so confident in them doing it before, but with their implementation of Billionaire's Bankroll, and their recent reduction of the skill training grind (+rework of training multipliers), I do think there's a chance this change could become a reality. I do think discussions like this need to continue to go on though, in order for such changes to become reality.
Honestly though, I don't really care if they're for or against multiclienting. I just want them to address the fundamental issue with the game that encourages players to do so.