Check out all of the details of this month's Patch Notes, featuring the 16th Anniversary and VIP Renewal Update! https://mabinogi.nexon.net/news/90098/16th-anniversary-and-vip-renewal-patch-notes-march-14th
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  • Let elves duel wield/use 2h weapons

    nomigid15 wrote: »
    Racial advantages and disadvantages are one thing, but I think the thing people are taking issue with are racial restrictions, I assume because they're harder to justify in-universe, particularly when one takes stats like STR and DEX into account.

    After all, how is it that an 11-year-old, 12 STR human is strong enough to wield two swords, but a 17-year-old, 17 STR elf isn't? Or how is it that an 11-year-old, 12 DEX human is dexterous enough to use a bow, but a 17-year-old, 22-23 DEX giant isn't?

    I think I read it somewhere that Giants ends up breaking the bowstrings, but this doesnt make sense if you say "Use better strings" or "Use Arbalests", heck they use Ballistas just as fine.

    Though, I can say the same thing to Giant Two handeds. We had the Glory Sword and Dragon Fang. Heck, if you want to go further, The Dragon Slasher. I would think Humans be Two handed wielding the Giant's swords.
    Wooden Hammer? Celtic Hammer,
    Giant Axes? Celtic Axes.

    Lets face it, these restrictions doesnt make sense anyways...
    Sherri
  • Do something about alt-abuse

    Joke Answer:
    Yes. Kill the game and have make Mabinogi II: A realm Reborn. A worthy sacrifice to curb Mules and smuggled goods. Probably throw a nerf somewhere.

    Serious Answer:
    Nexon can do whatever restriction they want. Or get some GMs to patrol the Mule traffic areas and flag and report/temp ban those who mules.
    ChoSherri
  • Do something about alt-abuse

    These mules who grind for the main accounts only cares about feeding their fat-*** wallet and barely helps the community at all.
    Run Rabbie Phantasm? Mulers get mules instead of people who would want to run it. Just be nice and ask for the drop if someone has it. If they don't give you it, then... you have the blacklist option. And that person's rep is tarnished.

    I don't mind using a inventory mule to hold legacy stuff. But don't we have alt characters for such spaces?

    Either way, Nexon needs to fix the Drop rates.
    Sherrimintiel
  • What-if: ToS change for multiple accounts in NA?

    Crimsọn wrote: »
    Thing is...those cousins keep the prices down on things. They would be way higher without them.

    You know your game is this bad when users resort to bots to get items. It's akin to smuggling. The goods, they look normal, but are ill gotten in some way or another.
    I've always been against multiclienting, and don't like it when people engage in such an act. That being said, I do not blame people at all for doing so, since the grind in this game is very unforgiving to players who play legitimate, such as myself.

    The problem is, that multiclienting won't ever go away; it will always be a problem. Which is why I'd prefer for them to always have dungeons spawn the max number of chests, and to distribute the keys out evenly with the party position (number next to each person's name) deciding priority for remainder keys. I think Nexon is way too stubborn to do this though as this will significantly decrease the grind in this game, although make it more fair on players in general.

    I wasn't so confident in them doing it before, but with their implementation of Billionaire's Bankroll, and their recent reduction of the skill training grind (+rework of training multipliers), I do think there's a chance this change could become a reality. I do think discussions like this need to continue to go on though, in order for such changes to become reality.

    Honestly though, I don't really care if they're for or against multiclienting. I just want them to address the fundamental issue with the game that encourages players to do so.

    1. Mabinogi needs Rainbow Six's Operation Health. "Fixing repairing the game". Heck, Ill take the game being offline for a WEEK for the devs to fix it. Though they would have to talk to the community to find which bugs and outdated content to fix.

    1a. Which bothers me. Is there a test server for the NA/EU region? Is it regular users or just GM only? Probably NDA somewhere, but really. Who is playtesting this and thought it was a good idea to run and release such content? Heck, make it non-NDA and make it accessible to the public- we players can usually find bugs those Oversea players missed.

    2. This needs to be in the planning board. Either better loot system, better RNG system (Two numbers, averaged), or the dreadful idea of limiting Free "Limited" players such how Valve did it with CSGO competitive.

    3. Agreed. More keys, less grind heavy. Which is one of the reasons I can't recommend anyone to play mabinogi without a friend.

    4. Same. Address it, either ban or suspend those users. DO SOMETHING.
    SherriLyni
  • Feedback Update Goods and Bads

    So more updates.

    1. So okay, my commerce partner didnt get unsummoned when I stumbled on the Black Dragon. Not sure if it's consistent. That's good.

    2. What I'm asking is... What part of the player base they pondering this update for? This isn't helping mid-game players.
    The Bad:
    - Mid game players cannot solo the 1st generation raid bosses anymore.
    - The Desert Dragon, Prairie Dragon, and the White Dragon Transformations are now harder to get, even though they spawn periodically now.
    The Badder:
    - Some players has to kill these bosses on a certain time when most of the player base are asleep or inactive. Maybe we can't find a crew. Maybe we can't damage it well but can farm contribution.
    - Maybe the player base doesn't want to kill this raid boss at this time. Maybe I want to kill it so I can get the coupons.
    The horrible
    - Oh. My. God. The freaking HP regeneration. This ponders to the late gamers that mid gamers has to either leech off from the rewards, because there is NO WAY that someone who has okay to average reforges and equipment that can handle the HP regeneration. I looked at my damage- NO HP DECREASE UNLESS I USE EXPLOIT WEAKNESS or METEOR. I checked another player's equipment- God Tier reforges. Able to take HP off before he vanished to the wilds.

    Thoughts:
    I have three suggestions they can fix raids:
    - They could've kept the raids what they are and implemented the coupons.
    - Nerf the HP regeneration.
    - Raid bosses should have dynamic stats. Increase it's stats for how many players are on the zone and actively moving.
    Sherri