Check out all of the details of this month's Patch Notes, featuring the RE:Life Update! https://mabinogi.nexon.net/news/74016/re-life-patch-notes-april-28th-2022
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

RRM

About

Username
RRM
Joined
Visits
225
Last Active
Roles
Member
Points
2,590
Badges
12
Posts
118
  • Carpentry GM Mission - Obtaining Firewood

    What happens now: The GM mission to "Obtain 30 pieces of Average Firewood" does not count collecting, only refining.
    What should happen instead: The quest should count collecting them, or the word "Obtain" should be changed to "Refine".

    FJHcfTT.png

    There's two ways to get wood via Carpentry.
    1 - Chopping blocks. Mostly gives normal, but can give average/fine/finest.
    2 - Refining lower-grad wood into higher-grade wood at a workbench.
    Only the second method counts for the quest, even though method 1 uses the skill to obtain the wood too.

    (This likely affects the other wood gathering quests too but I haven't gotten them to check.)

    IGN: RRM
    Server: Ruairi
    BronzebreakRudeCrow
  • Enchant Repair Modifiers - Change Formatting

    Enchants that have a repair cost increase of +100% or less are listed as the percent difference.
    This is fine, because that's how the modifier works.
    szElQhJ.png
    qYpWfXp.png

    However enchants with a repair cost increase more than +100% seem to list it as a multiplier instead.
    This leads people to make incorrect assumptions about repair costs when more than one such enchant is used.
    v3pycNQ.png

    For example if somebody put a "3x" enchant and a "4x" enchant on their weapon, what would the end result be?
    People often expect the item to end up with 7x repair costs, but it'll actually end up with 6x repair costs.
    The "3x" is +200%, and the "4x" is +300%. So (100 + 200 + 300) = 600% repair cost.

    If enchants with high repair multipliers listed themselves as the actual modification (+200% and such), it'd be clearer.
    OrkaneMaiaTHICCthighssavelivesBronzebreakJazmyn
  • Sketch Cooldown Message Grammar

    Okay.

    Still a bug and this is still the bug report section.
    JazmynRudeCrowBronzebreak
  • Sketch Cooldown Message Grammar

    What happens now: In the cooldown message for sketching, "second(s)" shows up twice.
    What should happen instead: It should only show up once.

    ZEvEB1b.png

    Server: Ruairi
    IGN: RRM
    RudeCrow
  • Some chat features are broken

    Current font type is the same as the old font type.

    The way they handle text for PMs and chat changed, for example & is visible now... but only in PMs/chats, it's invisible if used once in quest details for example.
    Hardmuscle