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What happens now: The GM mission to "Obtain 30 pieces of Average Firewood" does not count collecting, only refining. What should happen instead: The quest should count collecting them, or the word "Obtain" should be changed to "Refine".
There's two ways to get wood via Carpentry.
1 - Chopping blocks. Mostly gives normal, but can give average/fine/finest.
2 - Refining lower-grad wood into higher-grade wood at a workbench.
Only the second method counts for the quest, even though method 1 uses the skill to obtain the wood too.
(This likely affects the other wood gathering quests too but I haven't gotten them to check.)
Enchants that have a repair cost increase of +100% or less are listed as the percent difference.
This is fine, because that's how the modifier works.
However enchants with a repair cost increase more than +100% seem to list it as a multiplier instead.
This leads people to make incorrect assumptions about repair costs when more than one such enchant is used.
For example if somebody put a "3x" enchant and a "4x" enchant on their weapon, what would the end result be?
People often expect the item to end up with 7x repair costs, but it'll actually end up with 6x repair costs.
The "3x" is +200%, and the "4x" is +300%. So (100 + 200 + 300) = 600% repair cost.
If enchants with high repair multipliers listed themselves as the actual modification (+200% and such), it'd be clearer.
Current font type is the same as the old font type.
The way they handle text for PMs and chat changed, for example & is visible now... but only in PMs/chats, it's invisible if used once in quest details for example.