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Momma_Sophie

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  • Join the Soul Streamers!

    My question is: What are the benefits to this?
    I (as a streamer) being asked to give up a lot of freedom in exchange for, what, exactly?
    Don't just put out the ideas and rules of being a pawn in this game of information and influence to us and don't explain our benefits and incentive.

    You're essentially asking us to work for you. I play Mabinogi for fun and I stream to show people what I've learned and how I do things in content. I don't do it for followers. I don't do it for Nexon. I don't do it for fame or money. I just like to play. So, if you're going to ask me to change that, I'd at least want to know the whole trade-off to having to change my entire paradigm -- the Rules indicate this, no doubt -- surrounding how I regard Nexon, the community, and the game itself in both criticism and praise alike.
    Caterex
  • How is the state of this game?

    State of the game? Too vague to answer. Don't know what you're actually wanting to know.
    All I can say is just login and play. If you're here for Mabinogi and to play Mabinogi, then the game is doing fine aside from the obvious problems.
    At the time I left I had 6M in the bank and that was considered rich. Now I doubt I can buy anything haha.
    Do content and you'll be fine.
    Greta
  • Rework Base Damage on Skills (Magic/Alchemy/etc)

    Soll wrote: »
    If something requires reforges and specific equipment, it's bad design on purpose.
    I can't think of something that NEEDS reforges, if you're running with a huge party. The reforges make things quicker, simpler, and more efficient.
    You can clear, for example, Rabbie Phantasm -- alone -- without any reforges whatsoever. Tech Duinn is probably a better argument against what I'm saying, but you can still clear it without reforges. Bring 3 more people with high stats, just like yours, and decently enchanted/upgraded stuff like chain blades and have some event pets ready to go (like Milky Way Bone dragon so you can farm bone chips) and you'll be able to clear even elite missions with enough practice. If four of you can individually knock off 25% of a mob's hp with a critical impale (for example), then all four of you critting that same mob would kill it. Teamwork, basically.
    If you're trying to solo stuff, yeah. Reforge.
    This is a sandbox, not a minmax generic MMO game.

    Dude, I think you're looking for Minecraft or something. This isn't a sandbox. Effort and planning and responsibility are a few of many required things to obtain things in this game. There's a reason why very few people own a succubus queen's dress (it's because you have to have the damage and skill needed to run Rabbie Phantasm enough times to find the drop) and why just as few people own a Perseus item.

    (To be fair, the Developers have certainly tried to turn it into one, these days. The constant handouts from events and flurries of free training potions and seals aren't making your case worse or mine any better.)
    The game as a whole has glaring balance issues already. Almost everything needs to be reworked at once rather than patched up and calling it a day, but it's unlikely that devkitty makes the changes needed due to the workload that likely needs.

    You're looking at this like this game is a generic MMo game, despite saying it's not. Not every talent is supposed to be viable in all content. This is a game where you can use everything, regardless of specialty. That means content will be scaled according to this. It doesn't matter if you're "An Alchemist(tm)" or not. You can still use Frozen Blast to freeze mobs you find too annoying to chase down, for example. When people talk about "balance," they're usually under the impression that there is supposed to be equal viability in all content. You'd be right, if this game locked you in classes. It doesn't. So, being more versatile is your option. Find ways to use other talents to assist your focus talent.
    That is why we have monsters like the Geata and the Succubus Queen, who have passive defenses, and in the case of the Geata, against specific skills.
    Adapt. Literally just adapt. Trying to pound a square peg into a round hole is just torturing yourself. On top of that, these passive reduction force people to stop using the same tactic over and over and over. If you can just Final Hit (or, in more recent days, hailstorm) through literally the whole game, what's the point in any other skill? Well, if you think this is a sandbox, you'd be thinking this is how it should be. But, this isn't a sandbox.
    They did rebalance defense and protection a few years back. So honestly, what's a little more power creep on top of the rest of the absurd level endgame players go to? It only makes the skillsets more viable for the midgame players, and smoothens the curve needed to become stronger.
    As someone that started from the bottom and hasn't spent more than $25 on this game to end up at a point where I'm farming my own kraken hearts, let me tell you that it just comes down to effort. Do you want to get stronger or not? That's the only question that matters. Now, personally, I'm looking forward to Perseus gear getting powercrept because I'm interested in seeing how they'll somehow make Perseus Knuckles irrelevant to a particular kind of content.
    Game progression is already pretty steep in the midgame, it's honestly not a loss.
    Literally just raise your stats and rank everything to r1. You'll see how ridiculous the views on "end game" versus "midgame" versus "noob" are when you realize how important it is to actually have decent foundation on the character first before jumping straight into the belly of the beast. We all start at the same exact point when we begin our journey in this game. We get dealt the same hands. There's no other variable other than the decisions you make, the inherent randomness of RNG, and the knowledge you gain. That's it.
    GretaCrimsọnRadiant DawnSherriShinjou
  • Guild Wars Exploit

    Gaea wrote: »
    Greta wrote: »
    This thread is just full of F.U.D to be honest. Gives me more reasons to become guildless again and for good this time.

    You know what people thought was FUD? Was when people thought I was full of it concerning the reforge bots. Now they are trying to combat it. If people are possibly circumventing the system in any way for anything then it needs addressed so it doesn't happen or stops happening.

    If someone wants to find a way around a law or rule, they will. They are called "Rulebreakers/criminals" for a reason: they disregard the laws.
    "Protect yourself," is my whole point; do a better job at vetting.

    I said this:
    "This is not Nexon's problem that their (Visions's) guild policy has caused them this issue. The solution is to tighten up their guild security by being more meticulous in learning about who they let in and who has been in there."
    I'm not sure why anything Bern has said leads you to believe that our guild has not been vetting new players.
    Never said that. See above quote.
    In fact, we were successful in identifying the perpetrator and kicked his alt. Nexon can stop this from happening by very easily upping the requirement to make the guild war party be a Senior, Officer, or Leader. No one is asking that Nexon police the entire server for spies.
    No, but you are still asking Nexon to fix a problem you can fix on your own.
    Have you considered that maybe most guilds just don't know about this? That most guilds just assume that only the Leader or Officer can make the party? Because that is precisely what most guild leaders I've talked to thought, no regular members have tried making the party in their guilds.

    A pretty based assumption to make, imo. Why would you entrust a responsibility like this to a member not running the guild that you also personally have not appointed, anyway?
    You say that you support helping people and sharing what the benefits are, but at the same time you say that guilds should be some kind of elitist club that excludes new, up and coming players.
    Show me a quote of my post that you are referring to and we can discuss this claim further. For now, no comment as I am sure I made no such claim.
    The reality is that you can't police everyone in your guild, that enemy guilds can even bribe a less devote player to sabotage.
    I agree. And yet, let us not pretend as if people that are susceptible to such things cannot be recognized. Weak-willed individuals typically express traits that would befall them to bribery -- those traits include a high level of ambition combined with pathological selfishness and is tampered by greed and envy.
    If a guild decides to be exclusive, paranoid, and extremely unwilling to give no-name players a chance, THAT is the most alienating action a guild can make. I don't think people should be required to go through extensive background checks in a video game.
    I never said to do any of this.
    I said to improve vetting procedures.
    What did I say in my post that caused you to think that I want new and upcoming players to not be able to have a chance at improvement? The problem is that I disagree with the methodology being used. It does not take a large amount of observation to see that simply allowing new players access to resources they otherwise would not have has a negative impact on motivation and loyalty. What would they do if the guild were to lose the benefits for an extended time? Would they leave? If so, the vetting procedure is suspect.
    You seem to think that this is a functionality change that would only benefit the winning guild, but why is that? Wouldn't, logically, all guilds become safer by preventing new, junior members from making the guild war party?

    I never said anything abut winning guilds. When I was referring to people that this benefits as opposed to people that suffered due to this, I was referring to cases where a Senior, an Officer, and a Leader cannot attend the event. Sure, the solution in a large guild full of active members is simply to just appoint more Seniors. Problem solved. But, what about smaller guilds that happen to be able to stand a chance, but have too many time-collisions?

    kapapa
  • Guild Wars Exploit

    Bern, you asked me to get involved, no regrets:
    Laoss wrote: »
    I'm surprised this issue hasn't been discovered already by the overseas servers. But yeah, this definitely seems like a huge oversight to allow anyone to start the party and enter. Either only allow senior members to start the party or allow people to continue joining until the guild war starts (wouldn't be a perfect solution since the alt could steal one of the 20 spots, but it's better than nothing).

    This might be something to add to the "suggestions" section of the forum.

    The reason why other servers in other countries are not having this issue is probably because they know better than to just recruit anybody on basis of no understanding whatsoever of the person's motives.

    Bern, there is are a variety of distinct reasons as to why I no longer deal with guilds and this is a major one:
    Guilds have gotten to a point where people just allow anyone to join without vetting them to make sure they share similar goals and purposes, which causes guilds to have no meaning behind them and thus open up the inherent weaknesses to this crisis you now face.
    What I mean by this is that allowing random players you know nothing about to join your guild -- if only for the sake of receiving benefits that they did not even earn -- of course is going to leave you all susceptible to being taken advantage of. This is nothing more than the exact, logical results of what your guild policy has allowed.
    Tamboon wrote: »
    Greta wrote: »
    Why would anyone recruit random people to their guild in the first place... It just never works out in my opinion.

    Well if you read the post above you, you can see one pretty good reason.

    This is not Nexon's problem that their guild policy has caused them this issue. The solution is to tighten up their guild security by being more meticulous in learning about who they let in and who has been in there. Nexon can punish the account responsible, but that will not stop it from happening again. Changing the function of the Guild Wars on basis of personal conflicts may be convenient to your guild, but not everyone else's.
    ---
    The whole idea of "we want everyone to have what we have" is an idea I support.
    The methodology and philosophy behind how it goes about being brought to reality is where this problem lies.
    The truth is that not everyone has your best interest at heart and not everyone deserves what you have because not everyone is willing to do what you did to get what you have. Yes, this may alienate some people, but that is due to their choices and not yours. Until this is realized, your problem will continue to exist unless Nexon decides to change the functionality of the Guild Wars.

    Would I support it if they did? Neither for or against. If I owned my own guild and participated in the Wars, this would never have been a problem because I make sure I know who is entering my guild, whether or not they share my goals, and what their motives are.

    Sophie out.

    Gretakapapa