Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

Goldtiger01

About

Username
Goldtiger01
Joined
Visits
402
Last Active
Roles
Member
Points
1,515
Badges
13
Posts
46
  • What-if: ToS change for multiple accounts in NA?

    I've always been against multiclienting, and don't like it when people engage in such an act. That being said, I do not blame people at all for doing so, since the grind in this game is very unforgiving to players who play legitimate, such as myself.

    The problem is, that multiclienting won't ever go away; it will always be a problem. Which is why I'd prefer for them to always have dungeons spawn the max number of chests, and to distribute the keys out evenly with the party position (number next to each person's name) deciding priority for remainder keys. I think Nexon is way too stubborn to do this though as this will significantly decrease the grind in this game, although make it more fair on players in general.

    I wasn't so confident in them doing it before, but with their implementation of Billionaire's Bankroll, and their recent reduction of the skill training grind (+rework of training multipliers), I do think there's a chance this change could become a reality. I do think discussions like this need to continue to go on though, in order for such changes to become reality.

    Honestly though, I don't really care if they're for or against multiclienting. I just want them to address the fundamental issue with the game that encourages players to do so.
    SherriUnpayedLyni
  • Alchemy Utility and reworks

    Make Revenant/Perseus Cylinders, Erg it to 50, enchant your entire gear with alchemy boosts and obtain nice reforges.
    When you do, come back and re-read your post. You'll laugh at yourself.

    It's unfortunate that you have to have the literal best possible things to be able to make some use out of a skillset. IMO, this is bad design. Like, alchemy is powerful when you have the best possible things, but it's pretty weak outside of that. And also, most of its utility is negated in more recent content like the Tech Duinn missions... so what's your point?
    BronzebreakVasumatiHakumaruCrimsọnAltai
  • Kerune Boss Solved

    Out of curiosity, what exactly does completing this "mini game" so-to-speak do? From what I've seen, it seems like it makes the boss significantly easier to kill, but I would love if someone could confirm that for me.

    EDIT: Oh and I almost forgot! Thanks for the information! It's very helpful.
    Amaraz
  • anyone here from 2008?

    I think I started in 2009... Maybe 2008. I was REALLY young when I started though. I remember being too afraid to actually fight things (the first year I started) because the bears spooked me, haha... But those were the days; when Mabi was more focused on the social aspect of things. Nowadays, the focus is more on being OP, lol. The social aspect died years ago, but the gameplay is much more interesting, and you don't have to rely solely on cheese to progress anymore. The only issue is that you need to keep striving to be OP, lol. Cause in the endgame content, you'll be able to do things, but only if you put time into you gear and leveling.
    Anyways, welcome back! The newest generations have, imo, been pretty boring. But the content before the latest chapter (before g22) is pretty great! So give it all a try and see if you stick around. :)
    GhostFish
  • Ego revamp

    I think I remember seeing someone answer this question in another post, so I'll forward you what they had said in that post.

    Essentially, when doing any action that may destroy a spirit weapon (such as +6 or +7 upgrade), if the weapon is destroyed, a Remembering Spirit Stone, that essentially contains your Spirit weapon in it. From there, you can take that stone and put it into a new weapon.

    I hope this helped you out! I'd definitely reccommend though - always use protection, unless you don't have much to lose from the weapon!
    Radiiant