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  • The Tank title

    What makes it bugged? I last got it a great many years ago since it was so easy to get that almost all of my characters have it, but if you describe what about it was bugged I can check my alts to see if I have one that doesn't yet have it in order to reproduce your situation
  • [Announcement] Server Merge & FAQ

    Harukari wrote: »
    Once you are back into a corner and have to do a server merge, game is basically done.
    People just don't realize this. Nothing good will come out of this. Just gonna be issue after issue after issue.
    It may help for a couple of months or even a year. But people will still be afking, because events will still be same ol' afk for this item. People will get bored and leave again until new content rolls around, do that, and leave again, rinse repeat, game over.

    Its much worse than that. New content won't save the game, there's already an overwhelming amount of content.

    The issue is that in G14 the activities of the hackers caused economic hyperinflation. Even though Nexon has since taken action to burn most of the gold produced and has adjusted costs throughout the game, the economy suffers from high prices and low liquidity. New players can't afford the nice equipment, while old players carefully nurse along their old gear without ever needing to replace it. And since there is no incentive to move merchandise in order to pay for other things, items sit in the stores until people get tired of re-listing it. So there is no incentive to lower prices and clear our inventory, which means the prices remain unreasonably high.

    On top of that, the skill trees are horribly unbalanced. In ye olde days, circa G3-G8 when I really enjoyed the game, you could build your character the way you wanted to, and you'd still end up with about the same DPS as all your friends. Like so your levels only really mattered for survivability in the dungeons, a level 130 who had only rebirthed twice could go play with their level 2000 friends and still be able to deal damage and fight the fomors. This is no longer the case, if you aren't level 15000 with R1 everything in whatever the newest skill tree is, your DPS is hopeless and you are just dragged along as a meatshield and pack mule. The enemies will be too hard for you to kill, and will kill you easily. Now I main an int magic mage, and indeed I still play very much like I did in G13 and G14- the height of my character's power and glory. 1200 int, yet somebody half my level has a bare fist DPS almost 4x that of my fully charged int magic. That's not right Nexon, that needs to be fixed. People want to play the game their way, that's what made Mabinogi so unique all those years ago. You weren't locked into a play style in order to comply with meta. We've got a really bad power creep problem now that has its roots in the Alchemy of G9, but has continued to get worse and worse with every new skill tree added except Bard- which is not an offense focused skill tree.

    I've invited many friends to come play this, so that I could go back to a simpler time when the game was good and I was willing to save the goddess Morrighan. But every time within a month they tell me that the game is frustrating and boring, and they no longer want to keep playing it. Mabinogi was unique for me because it was the first game of all the MMOs I've ever played that had an engaging story from day 1 and I really wanted to be that hero and save the goddess, going on to save the world. That engagement isn't there anymore. Mabinogi is now like any other generic Korean MMORPG, Oh good you're here lets kill things and get stronger. Yay. If I wanted that I would have continued to play Ragnarok Online.

    So no. I fear the worst with this merger. That the game's time has come, after 10 years of ups and downs.

    I'll continue to wear the memories of a better time, until the end finally comes. Because I am a mage, and a mage I will always be.