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Ladeca and Eweca shined brightly, illuminating the night sky as the caravan of merchants slowly made their way across Blago Prairie.
The sweet scent of grapes radiated throughout the route as 7 merchants from the Capulet guild trekked forward, unaware of any bandits that may be hiding inside of the grapevines. I, the famed milletian, was making a routine commerce run. I had recently obtained a large sum of ducats and
I was eager to start spending my hard-earned currency.
This was a huge mistake.
Under the veil of darkness, a platoon of bandits sneakily emerged, led by their leader, a villain dubbed "Stinky Berkkus".
They quickly surrounded my entire caravan, drooling at the sight of expensive merchandise. My caravan, now caught off guard, readied for a
gruesome battle over the fate of our goods.
The bandit archers quickly dispatched the front line of my caravan while the small but electrifying imp hurled bolt after bolt of lightning at my party.
Finally, my caravan and I were outnumbered. The bandits quickly started snatching up any valuables they could find-- which resulted in me losing a large portion of my newly acquired fortune. The bandits began to escape; my hope for the recovery of my goods was dwindling by the millisecond.
Quick on her feet, the leader of the caravan quickly whipped out her control bars and launched a surprise counterattack on the escaping bandits.
Most of the bandits had already escaped, but she managed to snare one of the remaining bandits, giving an opening for our party to retaliate.
We launched an all-out attack on this master bandit Giant. He quickly succumbed, and we recovered a tiny portion of our stolen goods. We revived the rest of our 7-man caravan and set up camp for the night.
I read through the thread and I did want to say that I appreciated that an admin did comment on the community's outrage.
Personally, I just think that this event was just poorly designed from the get-go.
'Raffle-style' events that give away extremely valuable end-game items seems like a petri dish for alt abuse. Nexon has been releasing many low-effort high reward events (such as the AFK Puzzle event or the balloon portion of the easter event). These kinds of events simply require someone to log in, AFK, claim an item, and then mail it to the main character. Then, they saturate the market with these items (for example, Chichol wings, everyday hoodies, summer vacation sets) and profit. I think the best solution for this would be to design events that reward based on effort (many people have already suggested this, I thought I'd elaborate a bit) rather than simple AFK events.
We could have events similar to the SAO dungeon event (where you could grind dungeons for rewards and coins to redeem for rewards).
That event had multiple difficulty levels (with different dungeons being used) that allowed for milletians of all experience levels to participate. The problem arises with deciding when to scale the social aspect with alts. I think combating this with a party restriction (for example, 1-2 people max, or maybe having certain days allow more people to enter [like weekends], or perhaps level restrictions (similar to shadow missions) can help scale down bot farming parties. It also allows for some social interactions. I also read (either in this forum or the other forum about the bootleg cat-marble spin event) that many people didn't like the whole 35 spins a day limit. This event (or other events designed in a similar manner) would allow for limitless participation (as long as you're willing to work for it). Obviously, not every event can be conducted like this (or else it'll be boring!) so there's always room for variability. Events should not provide massive benefits for botters and alt exploiters. I can understand that there are many players who put a lot of effort into both main and alt characters, and it's okay to reward players in such scenarios. But when all it takes to recieve rewards is for someone to log in on a bunch of accounts and AFK, it seems unfair to normal players. As someone in this thread stated, If they can exploit something, they will do it.
Also, I don't agree with the mentality of "Well if you don't want to deal with the lag/low chances/trolls/alts, then don't participate, it's that simple!"
Events should be something that all players can enjoy. In this situation, it seems that more people are annoyed. If a game is releasing events that very few people find enjoyable or provides benefits to a tiny portion of its players, it's doing something fundamentally wrong.
I definitely agree with the assertion that not all events need to be newbie friendly. While it can be good to have some of those events from time to time, not every event needs to cater to that audience. Plus with the introduction of memoirs, it is ludicrously easy to reach 5k total and reach moderate damage output. I think that every once in a while, events that cater toward the more advanced players wouldn't hurt. I'm not saying that every event should be so, but it shouldn't be out of the picture.
With that being said, some of these suggestions that arose during discussion throughout the thread do have a lot of potential uses in future events though. For example, someone pointed out that having large masses of people gather in one spot is generally a horrible idea (apparently milletians need to social distance too).
Just please, Nexon, never release an event like this again. Based on what I've observed over the years, it'll be met with outrage/bitterness/clownery :^(
I know that some of you may be thinking: "Just do better events next time!" but we'd still like conducive feedback on how this type of event could be improved. I like some of the things y'all wrote in here.
Perhaps not releasing these kinds of events altogether might be the best option?
Anyways, these were just my thoughts :^)
Please don't clown me too hard, I'm trying my best ;-;
This whole thread is exactly what we need.
We need an actual use from the guild hall aside from a quick warp to Rath/Stone
It start off as a max lvl HS size, and then every day, guild members can contribute a daily limit of their own homestead stones to work toward expanding the area. For example, lvl 1->2 requires 5,000 Homestead stones, with a daily limit of 5/person. that means it would take a minimum of 1000 deposits. These numbers can change based on the size of the guild to level the playing field for smaller guilds.
The formula could be: (# of Guild Members x 35) + (2,000 for every guild below 10 members)
Meaning it would take about 7 days if EVERYONE in the guild donated every day for those 7 days, assuming that the guild has more than 10 members.
As for creating items, I feel like they should be able to be created just like any other HS item. For example, Anvils can be crafted using the traditional HS anvil crafting requirements. However, to balance their wide availability, it should be 2x the crafting materials or a 10 pon fee. The item can be accessed by the whole guild, making it more valuable than any regular HS item that only you and your friends can use.
Also, allow the usage of HS seed kits in the Guild hall. However, you need 2 HS seed kits (The little leaf thing) to craft 1 of the respective item. For example, if I want to place 1 Fir Tree, I need 2 fir tree seed kits.
You can also just directly make the item (Ex. Fir tree) but it requires 6 HS stones instead of 3.
Just an idea to help balance things out and encourage guilds to actually work on the guild hall over time instead of just buying everything. Kinda ruins the fun when you can just buy a bunch of seeds and mass grow them. Instead, this encourages the guild to work together to improve the guild space in a collaborative way.
Anyways, this was a long idea, maybe a little too wild, but I tried :^)