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Faybal

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Faybal
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  • Permadeath Server

    Helsa wrote: »
    Faybal wrote: »
    Leinei wrote: »
    The reason people keep saying to send it to the Korean branch is because that branch is one that does all the game programming and creation. NA does nothing for that. If there needs a coding fix done or a unique event request for the NA branch they have to send Korea a request to get it done.

    I mean the discussion can continue all it wants but nothing can really be done because Nexon KR handles this stuff, but the OP can go off IG.

    It's pretty obvious by now the guy is employing argument by stamina. He will respond to every criticism whether he answers the concerned or not. The idea is that by responding you have answered all criticisms. By answering all criticisms you have disproven them. By disproving them you have proven your proposition. By proving your proposition you have "won" . . . at least until someone else responds. He needs to have the last word and is determined to have it whether he's actually proven his point or not. Unless, you're into this kind of contest (yes contest, it stopped being a process to mutually discover the truth long ago) just let him have the last word and then we can go back to ignoring him.

    You're absolutely right.
    :)
    At this point, further discussing it would only bring attention to it and "Bump" the thread up. Time to let it die I guess, it's had a nice 7 pages of discussion.
    ZeoLeineiWolfsingerTwelie
  • Permadeath Server

    But guys like Platina and you think "I wouldn't play it so no one would." I don't know any devs that ask players for permission before rolling out an update. They update, test the waters, and revert if they need to. If a Permadeath server was advertised and came out, and no one played on it and it was removed, then fine that would be A-Okay. But some of you think if Devcat or Nexon make this, they'd need to stop all other things they're making and focus only on this which would be ridiculous to believe.
    Well first of all, They have a KR test server... Those people there who self-elect to participate give feedback there. We don't have that. Quite frankly, as someone already posted, you're going after the wrong people. Go talk to Nexon KR. They would be able to implement this type of stuff. The NA Suggestions is more for Bug fixes, in-text changes
    There are too many variables to take into account like lag spikes. That could wreck a character back to level 1 based on your parameters.

    Also skills that have gather quests behind them like ice spear would not work with your server idea as people would have to re-acquire those pages. Same with Shock.

    Also if you want life skillers that can craft higher rank weapons and such, I think it would be best to alter those parameters. If everyone is going to be dying, no one is going to put the effort into crafting if they're going to lose it that easily.

    ... People experience lag that causes death, FACT.
    This Platina guy was great. He mentions programming for the 2nd time while also saying nothing about it
    Programming is something that can be quite hard, as NEXON america can barely translate the content correctly, let alone adjust paramaters, FACT.
    Boss raids/Squires have yet to be addressed, although they heavily alter gameplay yet can generate lag, FACT
    Costs of running/maintaining a server can run thousands of dollars/day, FACT

    I haven't been on the forums often, actually. I come on to literally ask about G22, see your post, and posted because I thought it was a little unreasonable and unrefined as is. I hardly know others on here, but I'm only supporting them because they aren't hellbent on defending their position by deflecting everything.
    I also love how you once again cherry picked the things you wanted to respond to rather than address the REAL issues. You took it all as a personal attack, while it was really just questions/comments by players trying to inquire about your scheme. No one was coming after you until you decided to take it like we were bashing your idea. Had you taken that chance to improve or even perhaps further explain in detail what your idea was, we'd all be in agreement. Until then, I call it as I see it, and I am calling it a hot mess express.

    Article II.A
    Your defense for Lag: It doesn't happen for me, people know the risks
    How does that solve the issue in any way? So people who have latency, such as European players, cannot play? Nope, try again.
    Your defense for Nexon's Monetization: Oh, they'll figure it out
    No, honey, you can't just sweep it all under the rug. You suggested it, if you want us to support it, we need reasons to. Deflecting it to Nexon when you were the one with the idea in the first place ain't it.
    Your response to Raids: None
    Your response to Squires: None
    Your response to Content: Well don't attempt it on the Permadeath server first, do it on the main servers (You corrected me on this, so I'll have it your way)
    Well, this game is heavily based on completion of content and generations; as a matter of fact, some skills force you to have completed certain generations in order to advance/learn (Shock, Life Drain, Heat Buster, First Aid Rank 2->1, Crusader Skills, just to name a few.) Generations not being able to be completed would heavily hinder character progress.

    It might be hard for you to see it, but You've been deflecting it constantly, bringing up your "3 points". There are way more than just 3 points to a game. You can either directly address the issue, or be called out for it.
    Saying "I addressed it already" is not valid; obviously, we are asking for more substance because your explanation was either lacking or not through. Besides from that, you keep deflecting. It's undeniable that lag can be experienced. Just because you personally don't experience it doesn't mean it doesn't happen to others. If this restricts others from playing, reducing the appeal/market size to Nexon, it wouldn't be ideal for them.
    Secondly, yes, we experience lag on the main servers. However, we usually don't quit upon death because our whole character doesn't get deleted due to lag; we can revive and pick up where we left off.

    But anyways, GL with this whole concept, I'm just gonna sit back at this point because it's like trying to reason with a grape.
    WolfsingerkiyueTwelie
  • Permadeath Server

    Cho wrote: »
    Leinei wrote: »
    The idea of the poll is also a way to voice their support or lack thereof without having to state what's already likely been mentioned.

    And it's been denied in this thread. It doesn't justify making a new thread about the same topic.

    Problem is, Every time someone wants to make a meaningful suggestion or comment, you shoot it down.
    Cho wrote: »
    I assume the average forum users by NO MEANS represent the majority of the Mabinogi playerbase so even if I get dissent here if it's the same 3 points being answered over and over, it means that there isn't much wrong with my idea.

    Well, I mean, there are forum users of different backgrounds, experiences, and opinions; I found it funny that you would jump to the conclusion that "There isn't much wrong with my idea". You jumped from point A to point Z in .02 seconds, lol
    nocorrelation.png
    The false logic of trying to discredit people who know their facts with "oh lol thats not really the whole forum, so that means that everyone else likes my idea" is atrocious, abrasive, and outright fallacious. To then make an extremely WILD assumption that "there's not much wrong with it" based on this aforementioned false premise is outright amusing yet outrageous.
    You did say that there would be people who agree with you... The poll was posted for an accurate consensus. All the poll was attempting to do was to see if 1. Your above claim was valid and 2. to see thoughts of others based on this thread's discussions.
    Don't try to go after someone who is in pursuit of reality when you haven't reached it yet.
    Unless you already polled (which did not happen), I don't really see what the problem is. Sure, it's the same idea, but it's a completely different course of action and it isn't redundant. That, in my opinion, is fair grounds.

    And sure, if you read this, great. You haven't been reading my past few posts, which is a shame, because I brought up many valid points such as raids and squires. You can't cherry pick the issues you want to address while leaving the rest of your concept rot away. Perhaps if you took this as an opportunity to do some deep thinking and construct upon your idea instead of insisting that everyone who criticizes it is wrong, you'd actually get somewhere with this.

    But sure, go off I guess.
    200.gif
    Twelie
  • Permadeath Server

    Sebastian wrote: »
    Faybal wrote: »
    & That's the REAL tea.

    And it is SCALDING.

    DwP1r3KV4AA8t_p.jpg:large

    So hot it Burnt my house down
    Sebastian
  • Permadeath Server

    Cho wrote: »
    Faybal wrote: »
    Orkane wrote: »
    Permadeath clashes violently with basically every aspect of mabi; heck we even have quests that REQUIRE YOU TO DIE. With the amount of work it would take to alter mabi enough to make this anymore than a frustrating, senseless waste of time, you really could have just created a new game with permadeath in mind from the start.
    I cackled,.,. That Memoir quest literally requires you to die.
    Cho wrote: »
    Eralea wrote: »


    MMMMMmmmmm I love the idea of permanently losing a character due to circumstances I can't control, yep.

    That's a really cool video from 2012. Yes the servers were like that but I think they've gotten a little better since then. I haven't experienced it in years but I don't if anyone else has. And that's such a rare occasion. It would be the biggest shame if that happened to someone. But it's definitely not common that people are surrounded by powerful enemies right during a lag spike.

    It looks like the issue here with this WHOLE argument is that it is based on your experience and your experience alone. You seem to be unable to understand that just because something doesn't happen to you/you don't feel a certain way/you haven't personally experienced it, doesn't mean that it doesn't happen to others. If you don't experience lag, that's great for you. You clearly don't recall whole monster servers crashing. Multiple instances of server-side lag/crashing has been happening throughout mabi's history. Check the bugs/crashes logs on mabi wiki and you'll see. That doesn't even list all of them, just crashes that happened to be recorded.

    Considering your language seems very defensive and almost aggressive, I have decided I will be matching your energy.

    Fundamentally, as many others have pointed out, this idea won't work. Literally NO ONE except for someone who suggested 20x multipliers has found that your idea would work.

    As a human, as a member of this community, and as a member of society, empathy and sympathy are two skills that are vital. Put yourself into other people's perspectives. Quite frankly, It's quite amusing to see your attempts at retorts. You simply cannot argue with logic and patterns. There are plenty of people who have made valid points on why this whole idea won't work.
    Cho wrote: »
    Orkane wrote: »
    Permadeath clashes violently with basically every aspect of mabi; heck we even have quests that REQUIRE YOU TO DIE. With the amount of work it would take to alter mabi enough to make this anymore than a frustrating, senseless waste of time, you really could have just created a new game with permadeath in mind from the start.

    If you're talking about G21 or G22, those deaths can be overlooked. Other than G21 and 22 that I haven't played yet, what are you talking about?

    EDIT: Also EVERY ASPECT? Really? Death used to be the most punishing thing in this game with blessings and items lost and negative exp. Didn't you used to lose more exp when you were revived by someone much lower level than you?
    With the amount of work it would take to alter mabi enough to make this anymore than a frustrating, senseless waste of time, you really could have just created a new game with permadeath in mind from the start.

    This line specifically please explain. The changes I suggested it would take to make this work aren't that grand so I want to know what nonsense you're talking about.
    Okay, this makes a lot more sense. You're probably a newer player who hasn't done all of the content. Memoir (An extension of the tutorial quests, literally has a quest where they show you how to use nao stones (by requiring you to die). Some quests are able to be done while you are dead (Such as G19, where the knights attack the girg. You can lay there, dead, while the knights finish the girg off for you).

    I'm quite an old player; I started back in 2012, about 7 years ago. My first character was a human, I had no idea what to do as the whole talent system was overwhelming. However, I started a new account and was able to hit 15k in about 5 years. It was horrible, yet fun. I grinded life skills for months. The whole gameplay derives from grinding your skills and then using those skills to get rewards, whether it be SM rewards or being able to craft high quality equipment or gears. I've done most (about 90%) of the content in this game, if not more. I'm sure Blissfulkill and others on this thread also have experience with this game.

    The point that Blissfulkill brought up is quite interesting. Why not take permadeath into your own hands? If you want to do permadeath, enforce it upon yourself. If there's one student out of 1,000 that wants to take a music theory class, the school shouldn't have to create a class specifically for that student; rather, that student should begin an independent study. The concept is the same. If only very few want a permadeath, they should just do the concept Blissfulkill suggested rather than having a whole server created specifically to please those few people. It just doesn't make sense business-wise. Costs of running a server that can run the game, (not even mentioning smooth gameplay & capabilities with player amounts) can be upwards of thousands of dollars a month. This also doesn't mention events, future updates to content/gameplay, or even a team to change/maintain the new server. Assuming that Nexon would make most of their money from the normal servers, I think it's safe to assume that Considering the costs of the server heavily outweigh any potential sales from the permadeath server (because of its diminished/restricted sales on items). It simply is not plausible for Nexon to go into this knowing that they cannot make as much money.

    Plus, I'm going to add that who would actually want to put time, money, or effort on grinding a permadeath character rather than just doing the same on their regular server character? If I want R1 Magic craft, I'm going to get it on my main rather than on a character that will lose it upon death. It's really a simple concept. Saying that "if people want it, they'll go for it". Well, considering that a lot of skills require a lot of training to effectively train, such as Magic Craft/Engineering, it simply isn't worth it. Monsters in the gather zones (Mutant man-eating plants that would probably easily ohko an average character with its chain cast fireball) make the risk not worth the reward.

    Tailoring and Smithing have manuals that are either expensive or difficult to obtain.

    Boss raids would be empty. These monsters can destroy most players with attacks that can insta-deadly (Sylvan Dragon's dark shockwave, WD/BD's Stomping movements). Sure, they provide a lot of great items, and gold, it simply isn't worth the risk. What's the point of getting a nice enchant if you can't even use it or reset your character trying to get it? Raiding is an important concept in the game. Some items are raid-exclusive. I bet you'll say "Well if they don't raid, they won't get it."
    Well, there are quests (such as Lightning rod's "Thunder BD 50 times" or Innes' "Participate in Avalon raid" quest, as well as meteor strike's "Attack a Dragon" training) that require you to participate in raids. Materials are obtained from raids that greatly assist in training life skills (Such as manuals).

    EDIT: SQUIRES, a concept.
    What about squires? When you die, do they reset too? And festia? Those rewards are unobtainable elsewhere, do you lose them?
    Titles, 2nd title coupons will lose value if they're reset.
    The new techniques have requirements. One of them is to survive an attack over 1,000 for one of the titles (Who Transcended Death). That's super risky.

    Overall, this concept, in an attempt to liberate players from the "regular mabi contraints", heavily LIMITS their gameplay. I doubt it'll be enjoyable.
    Helsa wrote: »
    Is there really anything more to be said here? Everyone has presented their arguments clearly and exhaustively. No ones mind has been changed.

    At this point, yes. I agree with Helsa. It's irritating to explain a concept to someone who clearly doesn't want to understand. The person behind this idea is so fixated on the idea that "A permadeath server would work/be enjoyable/be realistic" that they're grasping at straws. I mean this in the most humble way possible, but

    This ain't it.
    (The whole concept, that is)

    @Cho
    You can't ignore these facts forever. If your idea ACTUALLY got implemented right this second, I guarantee you that it's going to fall apart sooner or later.


    Dwmf0SEV4AAjmkb.jpg:large
    Edit: This was primarily directed at Cho. I am in complete agreement with those who think that it would overall be a bad idea.


    I'm skimming through your comment and already see things wrong with what you're saying. I already said scripted deaths could be ignored in a system like this. Not going to bother with the rest since you're just memeing and have been rude since you've first posted.


    :^) Have fun knowing this isn't going to happen
    giphy.gif
    Sebastian