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Dra6o0n

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Dra6o0n
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  • Homestead Crops

    Would be interesting if Homestead crop and other 'production' methods can be rerouted to the ducat system, like producing goods which are 'sold' to each city as 'special products' for the commerce system, by putting them into your homestead's newly constructed 'produce bin' or something.

    Like harvest moon's system, except the town actually uses your crops that you grow and sell to them.

    One city can take freshly grown crops, other requires more 'inventive' means of products, like craftables from handicraft and such.
    Perhaps you can implement a 'workbench' where non-crop related goods can be created here, using resources you gathered.

    For instance sewing together that succubus bikini to sell to Dunbarton's commerce system... Lol... But lets make that a unique item and instead be a 'incubus swim trunks' or something?

    Basically, player produces goods, sells to a city, other players commerce and ships those goods, and the creator of the goods gets a small percentage of the earnings whenever a player buys those goods from the main town it was sold to, in addition to the base 'stocking' price of like 100 Ducat for instance.

    Also, I just had a pretty crazy idea...

    Making all NPC shops having limited inventory for some common items, and instead having players produce goods to sell to NPC via a 'trades' system, for them to keep them in stock.

    For instance Strawberries will only be stocked if players spends time growing them in homestead, in cities and towns. Eggs can be sold by grocers if players harvest them from homestead hens. You won't literally have supplies of many items disappearing from store shelves, but mainly items that people buy a lot that's cheap but not so easy to replenish.
    Rihoshi
  • Dye Mixing Kettle?

    Why not making 'simple' dyes easier with ingame effort, but 'premium' dyes has to be earned in other ways.

    For instance you can make Red, Yellow, Green, Blue, and White dyes with colored herbs, but maybe these dyes are fixed colors.

    We could see better 'premium' dyes be implemented if the game overhaul it's engine to provide better texture looking surfaces rather than flat colored polygons.
    YangKoete
  • Gold bags and Boxes REVAMP

    They release events where multitude of gold boxes and larger capacity bags ends up being thrown into the economy, so that's what you gotta keep in mind.

    Why not expand these sort of 'storage' capacity into homestead, to encourage homestead's growth and use?

    Implement 'storage' props that enhances your bank capacity and even allowing you to stow away items back in homestead.
    For instance a prop that acts as a 'remote' bank coupon.
    A 'treasure chest' that you can put into your homestead, which lets you store specific items (production related chests or crates maybe?).
    A three tiered 'Chest' you can build which stores equipment only. (Bronze / Silver / Gold) holding (2 x 5, 4 x 6 and 6 x 8 slots).

    For instance a 'Blacksmith crate' you can build in homestead which lets you fill up 4x6 slots of crafting materials.
    Or a Herbalist table, allowing you to store 4x6 slots of potion making materials.

    These props can be utilized when crafting via blacksmith or potion making, inside the homestead by consuming them remotely?
    ZuomoGodrickTB[Deleted User]ShadowtivaniLammerLadameDianusia
  • Festia Instant Prize

    It is possible two possibilities:

    1) The server 're-rolls' your outcome a second time near the end, but due to server lag, you see a delay of the 1st roll, making it not so secret.
    2) The client sided 'rolls' does not reflect the server sided RNG, as it doesn't send a signal to what you earned until much later, apparently the client's roll ends early, only to be updated by the server's roll later on then.

    Possible advice for future 'gambling' mechanism is to allow players to earn points as they use the system, allowing them to get a 'alternative' reward instead of the same ones.
    The reason being is that the list of rewards for instant prize is very short, and the value of the prizes are gap at a huge difference.

    If you land on the 'pon' prize, you get a single measly pon, for your 1 in 50th chance of rolling it. A single pon isn't very much useful, nor would players consider saving it up on purpose as it's main use is in homestead and cosmetics, which have even less impact on the games progression as is.
    This means the 'pon' prize is less valued than the lowest 'gift box' prize, which at least gives you potions which affects gameplay.

    So either the Pon reward should be given out in 10s to 100s randomly, or swapped out for something more meaningful than 1 pon.

    For example instead of Pons, you can have a chance to get dye and metal dye ampules, or even good to rare enchant scrolls (that relates to chain slash event btw).
    badnewsbarrettXiokun