Darkpixie99 wrote: »The gambling mechanics were first brought to attention via EA's Star Wars Battlefront.
Long story short, everything was behind a paywall, and Disney got as mad as the players.
The sad thing is that gachapons and loot boxes have been going on for nearly a decade, yet even gambling experts can't actually read.
Nay, they brashly refuse to even think about losing profitable businesses over a single definition.
According to Wikipedia:
"Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome, with the primary intent of winning money or material goods."
What's most tragic is that even if you are informed of the rates, you still don't know what you're going to get.
Hence it is still an unknown variable.
Also, Virtual Goods such as a Homestead Seed isn't a material good, it's strictly virtual.
While it's virtual, players can still place a monetary material value based off of the real world RNG it takes to get the item.
The gold we use to buy the item is earned either through game play, or eternal AFK shop keeping.
The item remains within the game, it can never be taken out of the game, and vanishes into the virtual void when Mabinogi is sunset.
All monetary in game value is lost alongside the game, the moment it shuts down. This means that there is no longer any value.
When the game is sunset, player money has been placed on randomized items in a virtual world that simply does not exist.
There is no value, yet value has been advertised and expressed by both consumer and company.
So while there is no visible value, there is indeed value in each randomized item.
(This is expressed in other games as either a colors system, or Common/Uncommon/Rare/Super Rare/Ultra Rare rates.)
So yes, by literal definition, Mabinogi's gachapons are gambling.
The gambling mechanic is called the false hope syndrome.
In other words, it's hope in getting that one rare item before the in game price skyrockets.
The player bets money, and receives nothing in return but the loss of money.
You could technically argue that gachapons are a transaction scam.
The problem with the "You need to parent/adult better" argument is that people have seen children no older than 10 with tablets and phones.
I'd have to agree that targeting children at such a young age isn't just unhealthy, you're not giving them much of a choice with Pay To Win.
Tell me how much patience you had as a kid, and try to explain how Pay To Win is good to your mental state at that age.
Why gachapon? There are enough gacha exclusives already, if they make something, they should make some more free stuff, you know, besides storyline quests.
Wolfsinger wrote: »I'm going to steal some player's IGNs. I hope you guys look forward to it, because you'll regret excluding Alexina out. S> IGNs, 500m.
Wow that is pretty disgusting behavior. Lol.
I never wanted a merge in the first place, but I wouldn't stoop this low.
Alexina players are pretty salty about this.
Entertainment at it's finest.
They literally just announced this yesterday and it's already turning in a .
Some of them are, frankly. Honestly I had to leave the discord yesterday because of the massive level of toxicity that was going around from ALL the servers. Like one person who was deliberately trolling those on Alexina BECAUSE some of the players mocked the others for being smaller servers? I wasn't even really aware of it, outside that a couple people did it. I didn't think there were that many trash-talking trolls, but I guess that's not really a surprise, knowing some people...
Good gods though, I think I'm going to avoid it until this is over XP Got enough stress in my life without all that to drag what's left of my mood down!