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My HEMA teacher called that not Zwerchhau but helicopteer.
And he said that swing your sword above your head and think that you are helicopter. LOL
(I forgot the real name, Zwerchhau. Google don't know what is 'helicopter sword move'.
Luckily I remember that it is German style fencing, found real name.)
This kind of move does not work with rapiers
Style Shift (to replace Stance Shift)
Switch between how you attack. 'Straight line attack' boots your attack speed, but enemy has small chance to counter even without using skill.
'Attack with opposition' lowers your attack speed but you may counterattack enemy even without using skill.
Lunge
If Lunge is like Charging Strike it's good, but enemy has small chance to counter even without using skill.
Parry
Parry does not work like that in real live. After parry there is no time to wait. Might be nice in game but not work in real live.
Step back (to replace parry or extra)
Step back and avoid enemy attack completely. For few seconds increased you have chance to do counter attack without skill.
Riposte
If there is no parry there can't be riposte.
Pressing (to replace Riposte or extra)
You are doing 3 attack combos. First two are fast with very little damage, but they make enemy to want jump back. If he don't jump back then the last hit will be critical.
And if enemy jumps back he will be vulnerable state for a Lunge for a few seconds.
(In PVP opponent will have the effect to jump back like monster would, but human opponent can use Step back skill also)
Appel
Game really needs more aggro control skills, but this does not fit very well in real fencing.
Cloak attack (to replace Appel)
Throw cloak over your enemy to blind him for short time. Lower aggro and is more vulnerable.
Trompement
Our fencing club uses only little amount of technical terms. We don't say trompement, we say just attack. I think trompement is too basic to need own term. And I think it does not with in game neither.