[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Elves Being Better at Magic
Comments
Actually elves are the reason you have staves that don't require you to charge them, the entire region of connous was like the shylien nature reserve, so ancient elves had access to things like shylien and better magic equiptment. It was only after irrind's curse that this technology and magic knowledge was lost. So no, humans were not the only ones who specalized in magic, in fact ancient elves had better materials and better knowledge surrounding magic.
Also alchemy is fomorian magic, the technology was just stolen and used by humans, it draws its power from the sun of the shadow realm, while our magic is the opposite basically. Alchemy uses Dark erg while we use Erg for our magic, its also why fomors can use alchemy without the use of cyclinders.
opinions?
This thread is already here. Unless it gets merged with yours I don't think everyone is just going to move over to yours. :< Sorry.
Ancient elves aren't the same thing as current elves, heck current elves needed a human to write sticky notes for them to even remember what a chicken was. Going towards the whole hermit staff thing being because of elves is just laughable. I mean humans had Merlin on our side who did the same thing in knuckle form, and outside of that there are the Celtic staves that do the same thing via the help of a goddess.
We already have black haired elves and that didn't break the game just because it went against the "lore".
The hair is considered a bad omen, them being a thing doesn't exactly go against the lore since they were already a thing.
Getting a simple buff for elves that is related to magic won't kill the game. We already know elves are supposed to be good in both archery and magic. give me a break.
I know DevCat didn't give us that kind of revamp (yet) because they are too lazy to bother with it or don't see it as a big deal, not because it goes against the kind of "lore" you speak of.
I also know this thread won't exactly make DevCat give us a revamp for elves that's magic related, but it's a way to discuss ideas, just incase if there is a Q&A of DevCat like before.
No race limit for skills and weapons :'). Please don't shoot me.
If we're going to have different races, I'd prefer they be different in a meaningful, but balanced way (of course, I wouldn't have minded if only humans were available, but it's a bit late for that now). To put this another way, I like for there to be meaning, through lasting effects, in the choices we make in this game, whether they be choosing a side or choosing a race. There's very little of that in the game as it is.
So that idea doesn't seem very good to me. It's not the worst thing they could do (certainly better than haphazardly slapping on more skills and talents in hopes that players forget about all the not-so-good parts of the game), but it wouldn't really make the game better either. I think that could be a last resort, but the changes that are coming don't seem to indicate any movement in that direction (thank goodness).
Add a perk system.
-Elves
+5% Magic Damage +5% Archery Damage
-Humans
+5% Magic Damage +5% Melee Damage
-Giants
+10% Melee Damage
That's a little bit better, though still really bland and boring, in my opinion. If the devs were to do this, I wouldn't say it's a terrible move, but I would call it lazy, and irreverent of the existing lore.
Wouldn't that give giants a 25% boost to melee damage with their current buff?
I don't know an MMORPG that doesn't have some limit between races. If that was the case the only reason to pick another race would be for aesthetics.
And don't worry I won't shoot you.
Elves come from the desert, they don't need a forest themed summon. Don't get all Mabinogi duel on me.
still won't out dps human FH
But you can already out dps FH with bash spam.
Only because of the curse of Irinid. Filia was originally a lush magical forest like the Shyllien Nature Reserve; most of the entire region of Connous was either thick forest or picturesque green prairie. The NPC Dr. Lambert theorizes that the Shyllien Nature Reserve even appearing again was a direct result of the curse of Irinid being broken. The ancient Elves lived in a forest thick with magic and used Shyllien, a powerful, unstable magical resource to great effect. Elves being especially good at magic and having access to long-lost mystical powers of nature makes perfect sense, it's the entire history of their people. It certainly makes a lot more sense than "they can shoot bows better".
Apparently it was actually a prairie not a forest.