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Am I the only one who hates it when online games sacrifice lore in the name of "streamlining" content, like Maplestory centralizing PQs (which makes them feel less like perilous expeditions and more like daily errands) or Mabinogi removing Guard attacks in Filia and Vales (I mean, they could at least stop you for questioning if you're of/allied with the opposing race) and cramming the Falcon and Beast transformations into G2 (discarding the Elves>Desert Ghosts plotline in the process). Of course, I'm probably one of a VERY tiny minority of gamers who thinks story is as important as gameplay (as well as a moderately obsessive-compulsive pedant).