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An event where banned player may have a chance to come back and prove they can be proper players of the game. I noticed other games such as AQ3D Has this every now and then where they essentially wipe the slate for all players once to let them prove they can better them selves and the community. It would be interesting to see how many people would come back after such an event it may get the servers to come alive again i was sad when i logged in the other day and seen how u populated areas of the game are now compared to only a few months ago, and maybe give them a title that states probation that after so many days will go away and let the players pick a different title to use.
Comments
In my opinion, you shouldn't just be automatically 'forgiven' because you couldn't screw over a community further, while you weren't here.
Not that I disagree with second chances, but I see a few issues;
If they did it once, they could do it again.
Now that they've been alienated/isolated, they have even less to lose than if they had played for that entire period of time.
WE LITERALLY HAVE PEOPLE RETURN TO TROLL (forums and in-game) after being kicked/banned for the exact same reason.
There's unlikely to be any empirical evidence that they've changed/bettered themselves.
Apologies can be insincere.
People can go through the process just to screw with people some more.
Don't get me wrong, I know that there'll be people out there who deserve it, but they're also the people who are probably willing to start again from scratch just to have a new reputation (in my experience).
Now, to play DA to myself, I realize that the trolls can also just make new chars to troll again, and that people who play merely to troll won't care if they lose material possessions; people in ARK:Survival Evolved would raid everyone, get wiped off, then spend 24hrs grinding for gear and then doing it all over again.
If there was a 'hey we hope you're over it and a contributing member of the community now' system in place, it would have to be VERY heavily policed to be successful in my opinion, and that's why I'm somewhat hesitant of this idea. I'm not against time-delayed bans or 'marks' determining who/what a player was, but I feel like the latter would really prevent them from being able to get back into the swing of things, plus they could always just get their position back and then do ~unsavoury~ (but not bannable) actions.
My overall point/feeling is that if you broke the rules MULTIPLE times and have been corrected, shown rationale, and given the benefit of the doubt, and then STILL act out, then you can get lost.
I understand that not being a victim of unjustifiable/biased persecution is not sufficient evidence for saying that it doesn't exist, but I think I'm also one of the few who seems to think the wave of 'warnings' for spamming a thread with a quote chain was reasonable.
Oh for sure, I don't disagree.
That being said, if your main enjoyment of a game comes from antagonizing others and Achieving/Killing (according to Bartle's taxonomy) at any or all costs, your behaviour will remain the same afterwards, perhaps even becoming veiled to sabotaging actions that aren't outright bannable/against the rules.
I am 100% up for forgiving people, but I think they have to prove it and I don't know how that could be done when they're forcibly removed from the community, and we only ever see what they want us to see.
I was also under the impression that the OP has a... personal interest in this idea.
Like I said, I'm not against it but I don't think they're likely to create more work for themselves by having to babysit people, so that a few will return.
Things that make spam/ad posts? Haven't seen those for awhile.
And hopefully not ever again.
From black robing, to not being able to trust camping tents to pake and DDOS attacks.. those were scary as they happened and it made the game hard to enjoy. Not to mention the duping. I mean, trolling and being a jerk is one thing, but digging into the game's system to ruin it for a ton of people isn't okay. And I really don't want to deal with dead NPCs again.
The reason is because i never had an idea for the forums and as for Ascalon he is a friend of mine i asked for support on getting my topic noticed. If you would want to speak to me directly you may but i have intent for all not just one person.
That's fair (though admittedly, still suspicious and futile).
I like to think that I'm for this idea, just not sure how it could be implemented easily. Coding aside, the best way for someone to say 'yes' (which is unlikely as far as suggestions go, as we've all seen) is to make it as easy for them as possible. Outlining the reason why it's needed, how it'll help, what potential problems and solutions are, how it reacts with other systems currently, why nothing fills its role, etc. Disregarding most forumers strong doubt (myself included) of any feedback being forwarded, I don't think you've presented a cohesive enough solution. Although it may not seem as such, generally when I argue against a suggestion it's not because I don'y think we need more content, but because as presented I don't think it will work/support the game.
Like THICC and I have said, if you were to find a (relatively) easy design for this mechanic that took into account all the reasons someone may be banned, and ensuring that they can't exploit the rules because of their return, I don't think any of us would say 'no'. Most threads here seem to die because people stopped updating/refining them, and I don't think I've seen very many feedback threads that I would consider 'up to snuff' for implementation. Not that I think it's a realistic or expressly necessary goal, I think that good feedback should read close to a Game Design Document or an Operation Order.
Maybe it's just me (and I'm not willing to check all 265 previous posts at this point, or dig up the old forums) but I like to think that no suggestion is necessarily 'bad'; generally someone believes an intended effect will occur if XYZ gets implemented, but sometimes there are better/easier ways to do it. Sometimes, the effect can come in an entirely new way, but maintain the same premise. An example would be that maybe someone feels that gameplay is too easy and boring, so they want a MegaBoss with 100% prot that can't be reduced, Advanced Heavy Stander, and 10b hp. Well, maybe what would really work is making enemies require more skill and less raw damage to beat, making combat more interesting (not necessarily harder). I don't think in that case you'd suggest adding a minigame to each attack, but having each skill have its own gimmicks/use (kind of like how Lance Counter has a short 'use' time) allows the player(s) to think more rather than just spam one/two attacks.
Sometimes, one has to live with the terrible things they have done. If one has done something so wantonly destructive, they shouldn't be allowed back in solely because of principle. People make mistakes, but then there is a jerkishness arousing out of a callousness one should not have had at any age.
Oh, by all means! I try to limit my commentary in this subforum to stimulating the conversation; as such I think it's important that you edit your original comment as necessary to more clearly reflect your intentions and rationale behind the request. I ain't your Mom though, so you do you.