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Another way to make mobs tougher.
A few months back, I suggested giving mobs access to the different fighting skillsets that players get, such as: duel gun, puppetry, ninja, and so on. Here's another idea. Years ago, around the time they introduced fighter, they changed the combat system. Before combat skills had shorter cool down times but longer load times. The new system, that we have today shifted the load times to extend the cool-down times. They left the "old" combat system for mobs, pets, and summoned golems. So in combat versus mobs, the game got a lot easier, as you could now react to mobs. How about upgrading the combat system to the "new" one for mobs too.
Helsa0151 of Alexina
Comments
Right now NPC’s with player skills tend to glitch out a lot. Unknown Men and Succubus Fiends with No Cooldown Final hit and WoTG, Shockwave Spam in Tech Duin, Snapcast bugging out some characters causing them to just stand still.
It would be cool to see more skills used but a lot of them would need more counters and testing. I can’t even begin to think of how players would beat a monster with Ninja skills.
It'd be cool if they gave monsters more damage without increasing HP. Punish you for taking a hit since you can kill most monsters with counter, windmill, and defense and not take any damage. They could add healer mobs too. Not OP ones that heal for 999 but maybe low rank healers that heal monsters for 20~30 per charge. They could also do more with bard monsters besides give them dischord.