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Healing should damage undead enemies
I've played a few rpg where this is a mechanic and thought it would be nice if it were in Mabi as well.
Heal can deal 5x the heal amount on undead enemies.
Undead enemies would be:
Skeleton Wolves and Hellhounds
Ghouls and Verona Ghouls
Ghost Armors and Hollow Knights
Any Ghosts, Prison Ghosts, Desert Ghosts, or Skeleton Ghosts
The Python enemies in the Tara Shadow Missions
and any other undead I might've missed.
(This wouldn't affect Yoff in the Connous Arena but maybe he could say "Ow. Stop it." in response to being healed.)
Heal could score critical hits and Party Heal could be an AoE damage ability towards undead. Heals would only be able to target undead and party heal would only affect nearby undead enemies. Heal would be completely unaffected by Mana Deflector but adds no knock back to enemies and very little stun (possibily 0.8 seconds) The Idea would be to heal and windmill/counter or spellwalk and heal to kite around undead enemies.
An example would be that a person who heals for 30 hp would deal 150 damage per charge and could crit for 375. A more devoted healer who can heal for 120 would deal 600 damage per charge and crit for 1500.
The main places I can think of that would become training spots for healers would be most Tara Shadow missions involving bone warriors, the mission Their Method, Rabbie Dungeon, and Peaca Dungeon.