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I’ve been thinking about how alchemy could be done better, and I had a thought. That thought is that you can add one or two extra crystals to an alchemy skill to give it different attributes.
Water: single target, more damage
Fire: multi-target, less damage
Wind: Longer range, less damage
Earth: shorter range, more damage.
Eg: add fire to wind blast, and it now pushes several targets back, just not as much.
Add earth to heat buster and it has even shorter range, but deals more damage.
Also, now that the heat buster is fire and earth type alchemy, you don’t get penalised for using an earth cylinder with earth heat buster.
Just a thought. Still needs to get fleshed out more.