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I noticed for the longest time that I don't see anyone using puppets seriously for reasons, and headstrong on meta talents which left the shadowed talents in the dust.
Puppets
Duel guns
Ninja
Magic
and some skills in other different talents which is seen "too powerful" like:
Archery
Warrior
Knight
Alchemy
Fighter
There are talents which are outdated and not caught up to the times leaving them to be forgotten or too weak to see much of use. This in the end left us with about 85% of total skills in the game to be worthless and only for stat fodders because of meta along with a set of mind about "Kill before they kill you". We have the most powerful skills in the game but made you wonder how come other talents don't share the same glory? Balance reason? No, because the game lack balance anyways. Talent Bias? Maybe we are seeing more encouragement of Physical melee damage in the game than Range and magic.
I had no idea what goes through the mind of the developers when they design Mabinogi or what they plan to turn it into but when they want to try something new...at least make old content adapt to change or else it shows horrible age telling the world of negligence.
There are "transformations" which also need to see improvements as well:
Paladin
Dark Knight
Falcon
Beast
Awakening of Light/ Morrighan and Neamhain
But I must not forget our newest addition of transformation..."Nascent Divinity" surprised? This is a new Transformation which I had thought to be the most epic and awesome experience only to realize sooner than I thought of how pointless, underwhelming, and Lackluster Nascent divinity is. Since you can only use it on a set duration depending on rank you would think this transformation would speak usefulness and worth the time of duration? No, its way too weak and not impactful at all, it may look powerful but its one of the weakest Transformations in the game right behind Paladin, Dark Knight, Falcon, Beast and Awakening of Light still being the top Transformation in the game.
Nascent Divinity had so much potential to design which would of at least beat Awakening of light in usefulness till it's inevitable duration running out, it could of used the sword of the gods "Brionac" as a melee weapon with godly swordsmanship of grace fitting for it's otherworldly aura, choosing the path of the sword to being unique only to Nascent Divinity. It could of been more impactful, it could of been more fun instead of the brain dead and boring snapping of fingers which is POOR gameplay design for such a otherworldly being.
Instead we only have ONE nuke which can only be used ONCE per transformation duration due to it's long cooldown, as well as effecting properties of Crusader skills unique only to Nascent Divinity, Alas the crusader skills STILL share the same cooldown so even if you used Shield of trust for protection, you can't use Judgement Blade right after due to sharing cooldown...its clunky, and most of the time speak to your own doom due to endgame mobs hitting HARD as you gain Advance stander effect unable to use your basic skills to shove the swarming group for you can only attack one enemy or use Judgement blade but its cooldown is too long.
As the newest addition to the list of transformations, its one of the WORST transformations in the game by design and only used for one quick Nuke and your done, no need to keep using it for the rest of the duration because you can do a LOT better without transformations anyways.
You would think Transformations was suppose to give ya an EDGE over your foe but it instead holds you back from doing better than you do without it.
Mabinogi needs to see change and "Proper" improvements of quality of life changes...
as much as i love hailstorm, a staff ego is merely a band-aid..
Absolutely. I have a really nice pair of guns just collecting dust because it simply doesn't compare with other talents, which is a shame.
sniper rifles..
or maybe landmines and grenades owo
the possibilities XD..
I can solo most end game content with hailstorm. However, fireball/thunder do need a rework, and maybe ice spear as well.
Don't get me wrong, hailstorm is great, it'll basically make swiss cheese of all content that I didn't list above but it's just not up to par for other things late game. Magic as a whole is lackluster when everything else far exceeds it.
A good comparison to demonstrate this would chain slash. End game chain slash can perform well-enough with okay gear since it has grouping and strong, but slow aoe. In a just 2 moves chain slash can pull together disparate mobs and deal let's say around 20-40k damage to each. Mages on the other hand deal around 5-7k per cast of CC+2 thunder with limited targets and inherent no grouping skills to help. However when you get your cast speed up that measly 5-7k becomes 5-7k per second at a very safe range with basically unlimited resources while chain slash needs about 7-8 seconds to use Spinning Slasher and Chain sweep with limited resources. Each hit of thunder can proc Elemental Attunement's bleeds and, by extension, boost your dps through your Ego's Analysis.