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Gold limit why is there a gold limit?
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Unless, like whales, you have paid for more bank capacity, you don't. Just walk by the Lamborghini dealership, you can't buy one.
I love how you brought up that the loot tables are designed for a much high population then what our American servers have, and they keep bloating the loot tables with trash as well which makes it even harder to get mats. Also personally i do not sell like that i got and see what the 3 lowest items on the board is going for (of the certain item is i'm selling) and go for a maginal price in between cause i want my item to sell quickly so i can put more up on the AH as soon as possible to turn more profit.
Dungeon loot tables suck in general, take Peaca Abyss for example, not only you get no EXP, but the enchant that people want from it drops at a VERY low rate, to top it off you hardly get any reward for the effort you've put into the dungeon, sure it is short, but not THAT short. Cost more than a 50 hp or mp potion and maybe a weapon or two... the same applies to the advance dungeons, quite apparent with shattered and ruptured pieces that are needed for some Celtic gear, to be honest Celtic gear, for how hard it is too obtain its mats, should perform even better, as the drops and the cost of the mats with the chance of a good 'roll' is slim. I mean a ruptured cost like what... 15 mil now? Yet the weapon itself doesn't even come close to that price, that or it does, but it isn't worth the effort.
A Dan 3 blacksmith/engineer can take basic gear and make it perform on par to Celtic, if not better, though getting to Dan 3 is another problem entirely (crafting progression is way to flipping slow).
people do that, they put a item up on AH and post a party on the board saying S> something on AH note me offer. its to get people too see not only the stats but the weapon itself. It makes sense, but if he/she sells it at face value, would it be wise to argue it? I'd personally would take the 300mil because someone offered it. But also the supply and demand of some items, as pointed above would fix these problems, don't wana flood the market with em, but do it enough where it levels the market out to a point where it doesn't require a whale to buy said item.
I have to sell over this limit so I can gather enough gold to buy something that's priced even higher.
People show their greed a lot in this game. Regardless of price, most of the time, profit margins will be over 90% in sales because many transactions in game have very little cost (in gold).
Of course, it's a different story when you start to attach real life costs to in game costs. And as there is no official exchange rate of real life money to in game money, people just price things to make it worth their time, like if I spent X amount of money to get this gacha item that I don't want, I'm going to sell it for Y amount of gold to make it worth my irl money spent and the less I see available on the market for transaction, the higher I will evaluate it.
In real life there are different social classes based on income, so too it is in Mabinogi. The folks buying gatcha and selling the items they don't want, or the folks that buy, say, reforges, from the web-shop, to sell, are the whales that are paying to keep Mabinogi itself a going concern. Their reward for paying to keep Mabinogi alive is that they get the key-FOB to the games patrician class. So we have two markets in the game: that which most of us CAN participate in, and that which we CAN'T. I'd like a Lamborghini but I can't afford one, that's just how it goes.
You could also say that buyers' desires drive up prices of all other commodities because in order to accumulate enough gold to get that ridiculously expensive item, they will increase the prices of items they sell in order to reach that total faster.
so you need better gear to advance in the game, play the newer content, etc.
you need to play the newer content to get said gear (or gacha your money away)
saving gold is an option-- oh wait, everything is priced to hell
i have a few ways to make gold though, if anyone wants me to share some tipsSherri has gold making tips, I have price undercutting tips.
I think Mabinogi has a strange mix of an item based economy and a gold based one, gold isn't worthless, far from it, but the inflation has taken its toll. I remember saving up for a set of NPC armour 10 years ago, I can easily buy a hundred of them now if i wanted to ... what? I'm not rich! Nowadays, items are my most valued possessions.
Naturally the server(s) that had a lot of gold in circulation helped inflate everything once merged with the other servers.
I think the injection of gold has helped stimulate the player economy, but also at the cost of ridiculous inflation. The few gold hoarders are now able to dictate the market by their will because they know that the server merge creates a larger market and they can actually get away with their evil pricing because they know there is demand.
But is that really a need rather than a want? It makes things easier, to be sure, but is it otherwise completely impossible without it?
It's not that they're dictating markets, it's that there are two tiers of markets. In the real world there is a market for Lamborghini's. None of us can afford them yet none of us are demanding the government have the price of them be lowered so regular people can buy them. If people are willing to buy items at listed price then the pricing is not "evil". If most people don't like the prices then DON'T PAY THEM. But that's never the case because someone always pays. Don't blame the sellers, blame the buyers. Sellers are normal people like everyone else and try to profit maximize; can you really blame them for that.
Blame them for greed.