[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Durability to sharpness/magic recharge
I was thinking, why do we have durability on weapons in a combat heavy game like this when you spend millions of gold on the item only for a few "whoops my hand slipped" from a few repairs at even 98% people? Why not implement a system where the weapon slowly loses damage/power over time like the dura loss they do now, but instead of having to repair the weapon you take it to the blacksmith to get it sharpened/reformed or to the magic shop to get it recharged(think of the elementals in the wand losing power) or cylinders remoulded, etc. you'd still have the money sink of getting the items fixed but without the risk of losing the weapon to bad repairs? make it a always succeed thing, and if you are about to say stuff about enchantments, you can make the weapon lose sharpness on a fail, and break completely like normal. that way there is still risk. and if you are gonna say it would take new code, it won't just rename "Durability" to "Sharpness" and use the code from the ego that makes your damage do less the more you use the weapon instead of how hungry it is. that way even fhergus will seem useful. You still have the money sink of repairs without the risk of losing your weapon on a repair.
Comments
/shrug
I'd argue we should at least...
-Improve Repair Protections effects (I.E. Making it hold up to 5 failed repairs.)
-Lessen its cost. (9 Dollars for a one time thing that happens a fair amount? No thanks.)
-Have 100% be available.
Ego weapon now has 100% rate. The amount u recovered is now based on prof procured. Losing all ur ego stat lvl and restarting from scratch would be a nightmare. Thankfully Devkitty removed that detrimental cash shop design out of the game.
If Nexon had even half a brain they would have realized years ago that making them more worth people's money would encourage more people to actually buy them. Which in turn would make them more profit!
Honestly, weapon dullness is more realistic than a weapon taht can't be repaired.
We get a permanent damage/crit/bal loss or what?
I prefer the actual system instead get something even worst
It would reduce the sharpness of the weapon causing you to repair it again and at rank 5 + it destroys it like normal