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Massive Commerce Overhaul

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  • FarseerarentaFarseerarenta
    Mabinogi Rep: 1,085
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    ty for people pointing me to this thread. i support all its ideas =D
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 30,795
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    Reopen Port Ceann and add it to the trade route as well.

    There should be an automated system of supply and demand.
    Right now, the current system is all goods from one area are dumped into the delivery city by players and they sit there until the end of the week before resetting prices.
    For example, Goods from Belvast to Dunbarton are great losses because the Dunbarton commerce market is flooded with goods, because the goods aren't consumed by the imaginary consumers.

    In trading games such as Uncharted Waters Online, trade goods to a city are consumed by the system to keep the prices moving, system generated production change prices dropping buy prices when overproduced by the system or rising if lack of production. Events also change prices.

    The Mabi commerce formula is too 1 dimensional. For regular goods, their amount of availability is infinite. Only the special good of each town has a finite amount per day.

    Goods should be allocated with limits based on production and events.

    For example, iron whips at Belvast could be impacted on supply due to let's say a lack of iron in town. The supply of iron whips in Erinn is lower, and thus demand and prices will be greater.

    Bandits robbing people should also impact prices. Although most veteran players can deal with bandits, there are a lot of people that still have trouble against them.

    Cross continental trade should be fun, also sea trade among ports and add in piracy while sailing.
    Sherri
  • RaintheswordRainthesword
    Mabinogi Rep: 1,575
    Posts: 52
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    I am in support of this overhaul if only it could reach some dev's or something.

    (Rip Aussie Latency)
  • HelryxHelryx
    Mabinogi Rep: 1,015
    Posts: 34
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    I'd love to see this implemented! Although some aspects are more complex, I definitely agree with another mount, releasing kr content (which is what? o-o).

    I love commercing especially for the social aspect, where you are waiting around and chatting or travelling with randoms.

    I already make quite a lot of ducats atm but any boost I'll take aha, they implemented those enchants in a gacha a while ago (trader, haggler, and trustworthy) which really makes a big difference - maybe if those enchants could be farmed from hardmode dungeons or sold for like 1m ducats in the limited good shop?

    Definitely need to fix the glitches >_< too many times have I been stuck on able to mount after purchasing highlander.

    If you ever wanna commerce feel free to add me! IGN: Helryx @ Alexina
  • CscrimsonCscrimson
    Mabinogi Rep: 670
    Posts: 24
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    Would be nice to be able to trade from Uladh to Iria. Make the rewards raised so commerce is more of a high risk and reward. Make bandits on Iria stronger and have more of them. The grind to get items like Tyrfing and Caladbolg seems agonizing even with enchants and commerce speed. Would be nice to reward players from transporting goods from far away places like Belvast to Filia. I feel like the commerce system has a lot of potential but support for it was dropped very rapidly after it was released.
  • SiodhanSiodhan
    Mabinogi Rep: 3,825
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    http://forums.mabinogi.nexon.net/discussion/5476/commerce-revival-ideas
    http://forums.mabinogi.nexon.net/discussion/4441/massive-commerce-overhaul

    I do agree though, especially because there's no point in spending like 30m ducats on a tyrfing when it's so readily available through past gachas. But that's another story for a salty day. :<
    CscrimsonSherri
  • CscrimsonCscrimson
    Mabinogi Rep: 670
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    Siodhan wrote: »
    http://forums.mabinogi.nexon.net/discussion/5476/commerce-revival-ideas
    http://forums.mabinogi.nexon.net/discussion/4441/massive-commerce-overhaul

    I do agree though, especially because there's no point in spending like 30m ducats on a tyrfing when it's so readily available through past gachas. But that's another story for a salty day. :<

    Yeah i figure if we keep spamming the iria idea maybe they will listen to us for once.
    KensamaofmariSherri
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 30,795
    Posts: 7,005
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    Cscrimson wrote: »
    Siodhan wrote: »
    http://forums.mabinogi.nexon.net/discussion/5476/commerce-revival-ideas
    http://forums.mabinogi.nexon.net/discussion/4441/massive-commerce-overhaul

    I do agree though, especially because there's no point in spending like 30m ducats on a tyrfing when it's so readily available through past gachas. But that's another story for a salty day. :<

    Yeah i figure if we keep spamming the iria idea maybe they will listen to us for once.

    Persistence is the way to go!
  • TNinjaTNinja
    Mabinogi Rep: 8,630
    Posts: 1,111
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    Lore-wise it wouldn't be too bad.

    After the new areas arose in Iria after the incidents of G19, exploration teams have been dispatched in several areas to discover stuff.

    I'm sure those people would love to have some supplises delivered to them, and several outposts outside of Quilla would have been established by then.
    Cscrimson
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 30,795
    Posts: 7,005
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    TNinja wrote: »
    Lore-wise it wouldn't be too bad.

    After the new areas arose in Iria after the incidents of G19, exploration teams have been dispatched in several areas to discover stuff.

    I'm sure those people would love to have some supplises delivered to them, and several outposts outside of Quilla would have been established by then.

    True, most of the population are located on the northern half of the continent.
    In the south, it's just Qilla and Fishing spot. Lots of desert and forest in between.

    Reconnect Qilla and Ceann, link them with Belvast and Cobh and add unique stuff and for sure it's a start for commerce revival.

    Add posts at the Oasis, hot springs/zardine.
    I wonder if Lappa is an option (via rafting)
    Wouldn't that be an adventure?
    Commerce from Qilla or Uladh, travel over all sorts of terrain and raft your way to Cor or other the other towns.
    Or go through Solea to get to Vales.

    The problem though could be the penalties suffered from a long journey because bandit spawns is a _____ in the game and then you'd have the long travel and dangers through Iria and lagout penalties as well.
    Cscrimson
  • nomigid15nomigid15
    Mabinogi Rep: 3,090
    Posts: 162
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    Would that include nautical, intercontinental trading (complete with occasional pirate attacks)?
    KensamaofmariCscrimson
  • YangKoeteYangKoete
    Mabinogi Rep: 3,045
    Posts: 260
    Member
    I'd accept that if we got some "outposts" added too. Like a "Giant Fortress of _" or whatever.
    SherriSiodhan
  • SherriSherri
    Mabinogi Rep: 16,575
    Posts: 2,448
    Member
    You had me with the commerce parties and the bard seat.
    My friend and I love to commerce together. It's much more fun and exciting. Even the Trade Assistant Imp says that it's better to travel with friends.
    Also, as a big fan of music in the game, I definitely agree with the bard seat. Maybe they could release festival instruments with it. :O
    Siodhan
  • CscrimsonCscrimson
    Mabinogi Rep: 670
    Posts: 24
    Member
    Nexon please. These are all really good ideas.
    Siodhan
  • THICCthighssavelivesTHICCthighssavelives
    Mabinogi Rep: 6,805
    Posts: 784
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    edited April 10, 2018
    Bug Fixes: Yes please :)

    Pay to gag the commerce imp: (See the passenger seat category)

    (Optional) Alternate look for all commerce vehicles: Neat. The different classes of commerce vehicle would look different depending on your starting point. Mammoths from Vales = Elephant from Uladh. Giant Tarantula from Courcle = Horse from Uladh.
    (Optional) New commerce vehicle, Land Dragon Wagon: Maybe it would be able to attack bandits near it in a limited fashion. Its commerce stats can be in between elephant and horse to give it balance.

    Commerce Party Benefits: Seems complicated to mess with profit bonuses. How about just a noticeable speed boost per party member? Also, you can make Letters of Guarantee affect all in a party or partially stack with other party members' letters.

    Bard Seat, Bard Tax: I don't like it, what's so special about bards? Yes, they make commerce easier, but so does every other party member that comes along to help.

    Passenger seat(s) for partners, party members, or escorted npc: This sounds great! I would omit the extra buffs though and leave that up to the existing music system. Definitely allow passengers (not drivers) to play music.

    Maybe every mount can have passenger seats by sacrificing commerce slots (3 slots per added seat). This makes players choose between holding more cargo or carrying a passenger. We can even hire out NPCs as passengers from the trading posts: Imps help alert you to bandits, Ogres distract bandits and help shield the cargo (they don't attack too much), goblins... would just look cute and sing. The important part is that you have the option to not hire any NPCs, meaning you won't get the imp's comments if you don't hire it. We would need the ability to dump cargo mid-run though.

    Market booms and busts: I'm 100% behind this.

    New Mercantile skills, bartering and swindle: This is awesome. I would just merge them into a single Haggle skill, and automatically use bartering during buying and swindle during selling. I would also change "bartering" to "discount" but that's minor. I really liked how you worked in city reputation being affected by failed use of this. As a bonus, the ability to Haggle with NPC shops, which can impact their affection for you and of course their prices.

    Iria Commerce: I'm all for adding it, but I personally won't be subjecting myself to commercing in Iria(:D).

    Buying from AND selling to smugglers: Sounds exciting!

    Make "Bounty Hunting"-mode continue after you exit bandit homestead: For sure.

    Boats and Pirates: I would omit the "using boat bonus" and the ability to toggle pirates. Keep it simple: Commerce boats are much faster, personal, launch on-demand, and free, BUT they get attacked by pirates in similar fashion to hobgoblin rafting. These commerce boats travel along the coast and between continents, servicing any coastal trading port. The existing Carasek and Karis boat rides between continents will remain as a slower, pirate-free alternative between continents. So if you don't want pirates, don't use commerce boats. The bonus for using a boat is basically faster travel.

    More Bandit Variations: Would be great, but oh so difficult. Bandit alchemists sound like a nightmare. "Final Theft" sounds like an Imp race-exclusive skill, rather than a leprechaun skill.