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Title in point. I'll explain.
There are about three or four big reasons for this. We didn't get any OP new skills. The content is more easily accessible to almost every player on the total level spectrum. We are provided incentives to participate in the system in an artificial way, and then are kept coming back through non-artificial ways.
Not having any new OP skills means we don't get content that ages poorly while being obviously broken when it comes out. Some examples I can think of are puppetry and especially fighter. Skill sets that were broken for their time, but grew weaker due to power creep. Which is the other good thing, the update didn't add power creep. Anyway the content will age well which is obviously a good thing.
The content being accessible to basically everyone also reinforces this idea. We have a virtual keyboard to press buttons on which although I'm doubtful is that useful for composing, it does streamline and make the concept more friendly to people unfamiliar to it. The new bulletin board streamlines playing other people's "original" pieces. The freestyle jam is surprisingly easy to get into and enjoy.
Now if you'e been playing Mabinogi for a while, you'll know that it's been creating artificial incentives for quite a while. Some notorious examples are the dailies and events. Events often creating a sense of "if I miss this, I'm playing the game in a less efficient manner!" and a similar feeling in the dailies. "Since I can only do it once a day, every day I miss is lost value/efficiency!" These can eventually mount into a sort of chore for some players depending on how much they enjoy doing either.
MusicQ recycled this daily concept in the renown system, but I believe this is mostly good system because the end result will probably have you coming back because it's genuinely fun, not because of lost efficiency. But to obtain renown, you do repetitive tasks once a day. What's the difference you might ask? The difference begins with Brianna's renown training itself essentially. As long as you run some sort of combat instance based group content (e.g SMs, dungeons) you'll run into people sharing buffs unto you.
Then there's the big one which is Yvona's. This one is trainable just by participating in freestyle jams. Participating in one might be a pain for some people, but you still have the option of just playing alone in your homestead if you'd really like. I for one rejoice that we're first given incentive to do freestyle jam to earn valuable renown, then get sucked in by the make shift communities that are freestyle jams. People love their music and when you play a good song, people react. It is revitalization of more group based activity as opposed to solo game play. Sure it was around before, but to give people a reward for hanging out and make it easy to do so? It's almost like it's a game instead of a job!
Finally the last one is Nele's which is arguably the hardest to train, but I think it's fair. It feel like it's meant to be a bit more challenging to do compared to the others. Composing a MML even if it's "inspired" and sharing it on the bulletin board and gradually getting up voted for exp is another community centered concept. Which by the way to level up all of the renown you're either encouraged or forced to interact with people. Often times I hear the biggest reason people haven't quit the game or the most fond memories they have of it, are the people, and this is doing just that, creating the memories people need to love the game.
tl;dr good update pls update dungeons commerce in a similar fashion. do u think is good update?
Comments
@Greta
Also, I love the Freestyle jam. It gets me more into the music I am playing.
That's probably why games like.. sheesh, I don't know any.. Dance Dance Revolution..?
You know, those games with arrow keys and such.
(Terrible example, I'm sorry.)
Like in Club Penguin, the Dance Contest minigame.
And before anybody says anything, that was my childhood, so shush. :c
I found the Doki Doki dance game repetitive very quickly, but I'm having trouble finding freestyle repetitive. Good Job, Nexon. (For once not sarcastic!)
The music playing skill has always been one of the reasons why I keep coming back to Mabi.
I can't say anything about the renown system, as I just discovered it existed last night. What I miss though is the old composing interface. As I simply used 3MLE back when I used to compose songs, it proved to be a rather useless addition. I still need to try doing the music dungeon, but I'm not going to get my hopes up. Materials are probably the same needlessly high rarity that materials like ruptured black metal have.
At the end of the day, it's simply an update I could take or leave. It doesn't really pertain to how I like to play the game, but as it doesn't affect me besides the freestyle jam being annoying, I barely notice it's existence. I just use music for the occasional buff, and to that end Master Bard and R1 Song fit my needs just fine.
TL;DR I play this game like a filthy casual.