Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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  • (Solved!)

    That's definitely all of them!

    Would you happen to be an Elf or Giant? Both these races gain access to all Mana Tunnels during their tutorial quests, but they won't count as actually explored for the sake of the Mana Tunnel Master achievement.

    In that case, you still have to visit each tunnel and physically click on them to pull up the map and record the visit. So, you might want to try going through the lot again still. (I know it's a bit to ask, sorry!)

    Edit: Elf/Giant tutorials no longer have this done as of Moonlight Traveler Book release (which was later replaced by Traveler's Guide).

    In this case, it looks like you're pulling Mana Tunnels up via the World Map, which always shows all tunnels, rather than only the ones you've activated. You might want to try peeking the map shown directly from a Mana Tunnel to be sure.
    Niought
  • Arcana: Dark Arts Microsite

    So HYPED for this! The new arcana look really fun, and QoL improvements are always great :mrgreen:
    Huge thanks to the entire Mabi team :heart:

    Demoncat wrote: »
    i wonder if ice spear explosion raidus reforge from gloves will effect polar vortexs range

    It does!

    > This skill's area of effect increases based on the explosion range of a character's Ice Spear skill.

    Though not explicitly stated on the teaser site, this includes any Ice Spear explosion range increase effects: reforging, glyphs, etc.

    Specifically, PV is 3m + 30% the final explosion radius of your Ice Spear.

    Example:
    • r1 Ice Spear (6m) + no reforge:
      • 3m + 0.3 * 6m
      • = 4.8 meters
    • r1 Ice Spear (6m) + 10/20 Ice Spear - Explosion Radius (2m) reforge:
      • 3m + 0.3 * (6m + 2m)
      • = 5.4 meters
    • r1 Ice Spear (6m) + 20/20 Ice Spear - Explosion Radius (4m) reforge:
      • 3m + 0.3 * (6m + 4m)
      • = 6 meters

    (this is without the +2m PV range bonus from Link 10 Dark Diviner)

    Similarly, DMG will increase based on (single-charge) Ice Spear DMG as well. (not including combo card DMG buffs)
    Arciellia
  • QOL: Opening Event Gift Boxes

    LoomyOfPi wrote: »
    In order to redeem a prize, we have to right-click the box in our inventory and then click "use" from the menu … This makes opening these boxes quite tedious.
    The ctrl-click shortcut to use an item can vastly speed up this process in the meantime.


    LoomyOfPi wrote: »
    Issue 2
    Many of the items from the gift boxes are considered junk. For example, I personally don't have a use for a Pet Age 3 Potion. When we open up these items, they go into our inventory, taking up useful space. To make things more complicated, players' bags can be set up where item types are routed to certain bags when obtained. When these items are intentionally gathered, that's great. But when these boxes distribute these items to different bags, it's often a game of hunt-and-seek to remove the junk item(s). Naturally, there are some items that one player may value that another may not. And the game has no way of know what a given player may vale. There should be a way to handle "junk" items received from gift boxes.

    Proposal 2
    Following Proposal 1, after the player has used a box, a window could open up showing the prize(s) they won. The player is presented with a few options. (1) Receive All to place all items in the players inventory (2) Receive Selected to place items chosen by the player in their inventory. (3) Decline All to refuse the remaining unchosen items in the window. This option should be safeguarded with a confirmation.

    I strongly agree. For players with many bags and the resulting huge inventory space, the items pulled from boxes (incl. gacha) can get somewhat lost. (Though the inventory magnifying glass can help with this)

    While inventory/junk organisation improvements are in the pipeline, I do think the pulling process could be refined.

    Personally, I'd love it if items received were actually animated flowing out of the opened box into inventory slots. Not only would this make it immediately obvious as for which far corner of my inventory things are landing, it'd feel much more lively and fun.

    (Ideally, a "Reduce UI motion" would exist to restore animation-less behaviour. Alternatively, this ties into the existing dialogue speed option)
    LoomyOfPi
  • Dropping Items Takes Too Long

    Darkend wrote: »
    Omg, how did you even find this? Everything is in Korean. The auto-translate is a little choppy but gets the message across. It's only been 20 years, about time something like this comes down the pipeline. Such good news, too bad it'll be a little while before we get this for the western version.

    Ahah, I pretty often have a little sneak-peek at what KR and JP are up to ^^

    And yeah, I'm guessing maybe around September for when we see it here, since it landed in KR ~3 months ago. (Assuming ~6 months plus-or-minus some change for usual KR→NA)
    Darkend