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I like the introduction of a teamplay option. However, the teamplay element isn’t like Girgashiy or Glas so much that you have people performing different roles.
It’s really just a DPS fest.
I think that most bosses in Mabinogi should not be able to spam invulnerability moves like dragon meteor. It makes the move annoying, and not soul crushing terror that I imagine the developers want this move to be.
I remember running for cover during the old days of Red Dragon to a nearby dugout stomped by a giant. That was terrifying. This...
I mean, Girgashiy can only spam its meteor every 40 seconds. Why can’t we just limit the dragon here too?
It’s strange how all the recent mechanically viable bosses like apostles and Avalon bosses are optional, whereas generation bosses are just a DPS fest with garbage mechanics.
Like, what?
I do appreciate the scale they were going for, what with the battle actually feeling like an actual battle, as our waifus and husbandos fight by our side in an epic final battle.
It just isn’t working . They need to nerd mob summon numbers, and either change the dragon AI or change how dragons work.