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Macal007

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Macal007
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  • Add this..

    Umm, it's only about adding one small fence.

    But yes, people are selling HS expansions for gold in AH.
    So, basically when farmers buy those for ingame cash, the gold spenders don't have to
    look far to get some gold, while the gold farmers can have their HS's expanded for gold..
    Nice how that works..
    I'm both actually, and always short on gold..
    Well, unless I commit to my potting..Then it's 2M easy in like 2 hours..
    Also, scumming of Elites helps too..
    Specially when using SM crystals..
    I caryy 6 bags in my inventory, and they are always full after 3 Sm's..
    (and there's seals in it too)

    And my HS is one big fat herb factory..
    Kensamaofmari
  • Dual monitor support

    I'm always having stuff opened while playing..
    That in turn gets me in trouble with the viewable playfield..
    Since I use low-res settings in order to read what's on the screen,
    I think it would be nice to have a setting that allows usage of another monitor.
    Just for the Inventory stuff and chat etc..

    So, who'd like that ?
    Negumiko
  • Name Changes

    ..wow..

    First off, when programming a database for gaming, you assign everyone a number, which is only known to the server, and only used
    internally. then you attach the name in a field, which is freely alterable (whether customers need to pay for it or not)
    This would mean that everything on the character's table would never reffer to a name directly, but to the number.
    Then when a certain stuff is attached to a certain player, it would refer to that number, not the name field.
    Changing the name field would then cause no problems whatsoever,
    And could potentially yield bountiful cash for the company, since they can charge a nice fee for it.
    Then when people are truly fed up with their name they could change it.

    Now, if the server internally would refer to an actual name instead,
    the solution is simple.
    Let's say the customer ID is field #1, which is then followed by all the stuff they have and skills etc,
    in fields >#1, so basically everything points at the name.
    Now reformatting the entire database, would need some work, simply by adding a 20 byte assignment in just another field,
    right after the fields as they were before.
    Now you can keep the #1 field as the internl name, while using the new field as the displayed name.
    This field is now freely changeable,
    and the name displayed should reffer to the new field rather than the 'internal name' one (the #1)
    Now you display the chosen name, and new players get an internal name (possibly an alfanumerical sequence),
    while they instead fill the added new name field with whichever they have chosen.

    Job done.

    Well, unless the database is hardfixed to use certain ranges within the table.
    In that case..umm..bad programming leading to 'ur effles' result ?
    Basically the coding required to fix such a table, is extensive, and also badly planned.

    but yeah, it would be nice to finally remove those numbers from my name.

    Maybe get a major geek nerd straight from highschool, who's already way more advanced
    in database alteration, and use a ghost server, checking if everything works, and if names are
    dislpayed and referenced beforehand.
    Mind you, it doesn't have to be a full server, just a multicore system with the database file on it,
    since testing would only involve a handfull of people.

    But that's just me.

    I'd estimate the cost of implementing this at about $3000, but with so many wanting to
    change their name even if it would cost them, easily afforded.
    $10 is a small price to pay to remove those annoying numbers,
    and persoanlly, most my gaming toons have a different name for me now.
    (Except this one)

    In any case, it's nice to be able to, even if there's payment involved.

    Danievictria