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Give us the ability to make SE potions in game OR
Now that there is harder content in game (rabbie phantasm, alban knight training, etc), many people have to rely on waiting for potion events to be able to run them. The problem is that even with potion lore, using potions that aren't SE type will pot poison you after a bit of use-- especially if you have to use 300 pots because those monsters hit so hard. At this point you have the option of eating a bunch of poisonous mushroom stew (and get fat) or give up on the dungeon because your stats are completely zero'd out.
My suggestion is either to do 1 of 2 things:
1) Allow us to craft SE potions with potion making... even if it requires us to be in talent
or
2) Allow us to make bottled hot spring (healing springs) water to heal our pot poisoning quickly at any time
IGN: Darvy
Server: Mari
Comments
I'd also like to be able to craft SE potions, as well.
And on that thought, I'd ALSO like all recovery-type potions to be able to stack to 50, not just SE.
Bottled Healing Spring Water...
You said you'd want it to be a cure for potion poisoning.
That's a nice idea on its own, but I think it'd also make for a decent material to create RE potions.
Something like Bottled Healing Spring Water + 10x potions = 10x RE potions
I figure HP50 + BHSW = HP50 RE.
And likewise for 100 and 300 kind.
But then I draw blanks for what you'd use to make 500 or 1000 types, since potions that big seem to be exclusive to RE/SE series of potions.
Could always add recipes for basic potions of that size, lol!
At any rate, until then, once you run out of RE/SE potions, I guess you'll have to carry Poisonous Mushroom Stew around to help combat the toxicity.