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Giant / Nascent Divinity Camera Issue
What happens now:
Players start with the camera ticked as if it should be on, but clicking to remove the tick from the box actually turns on the updated camera.
What should happen instead:
Players should start with the camera ticked as if it should be on, and it should actually be on.
You can see it in these photos most clearly by looking at the shadow and the top of the tree that I'm standing next to. When the new camera box is active the new camera is actually not
in use. The camera works fine for Giants/Nascent/transforms if the player knows to turn off the setting to use it.
Note that I've only been able to test this on a Giant character, so it could be that only Giant characters are affected.