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Enchant Repair Modifiers - Change Formatting
Enchants that have a repair cost increase of +100% or less are listed as the percent difference.
This is fine, because that's how the modifier works.
However enchants with a repair cost increase more than +100% seem to list it as a multiplier instead.
This leads people to make incorrect assumptions about repair costs when more than one such enchant is used.
For example if somebody put a "3x" enchant and a "4x" enchant on their weapon, what would the end result be?
People often expect the item to end up with 7x repair costs, but it'll actually end up with 6x repair costs.
The "3x" is +200%, and the "4x" is +300%. So (100 + 200 + 300) = 600% repair cost.
If enchants with high repair multipliers listed themselves as the actual modification (+200% and such), it'd be clearer.
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