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Enchant Repair Modifiers - Change Formatting

RRMRRM
Mabinogi Rep: 2,590
Posts: 118
Member
edited September 20, 2018 in Feedback and Suggestions
Enchants that have a repair cost increase of +100% or less are listed as the percent difference.
This is fine, because that's how the modifier works.
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However enchants with a repair cost increase more than +100% seem to list it as a multiplier instead.
This leads people to make incorrect assumptions about repair costs when more than one such enchant is used.
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For example if somebody put a "3x" enchant and a "4x" enchant on their weapon, what would the end result be?
People often expect the item to end up with 7x repair costs, but it'll actually end up with 6x repair costs.
The "3x" is +200%, and the "4x" is +300%. So (100 + 200 + 300) = 600% repair cost.

If enchants with high repair multipliers listed themselves as the actual modification (+200% and such), it'd be clearer.
OrkaneMaiaTHICCthighssavelivesBronzebreakJazmyn

Comments

  • OrkaneOrkane
    Mabinogi Rep: 2,365
    Posts: 134
    Member
    Another thing could be to show the total repair cost modifier somewhere on the item. That would also help new players notice the 10x cap.
    THICCthighssavelives
  • MaiaMaia
    Mabinogi Rep: 7,195
    Posts: 903
    Member
    Agree with both. Seems like a simple fix at the least