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Buff for Lance Counter

ChoCho
Mabinogi Rep: 2,220
Posts: 244
Member
in Feedback and Suggestions
I'm skilling up lance moves on an alt and I'm noticing that Lance Counter seems worse compared to counter since the dynamic combat update where all the melee combat skills received instant load times. One of the main differences with Lance Counter compared to the original was that "Lance Counter activates faster than a normal Counterattack, but the position is not maintained as long; one must know exactly when the attack is coming to utilize the attack." (from the skill description)

Since regular counterattack loads immediately, and they both have 7 second cooldowns, why not either buff the damage to around 300% self/300% enemy from it's current 230% self/200% enemy at Rank 1 or make it a permanently loaded skill rather than a temporarily loaded skill? Sure Lance Counter does a little more damage but Counterattack Dan 3 now increases damage which brings it even closer to Lance Counter. (Lance 230%/200% Human-Regular 175%/230%)

Besides enchants the things lances seemed to have over two-handed swords or other non-lance weapons were a piercing level reducing defense and protection, Lance Charge, Lance Counter, and Lance Mastery adding critical chance and damage. When Bash didn't exist, using Smash with lances could be considered good damage. Now with Bash and Smash's secondary effects, why wouldn't you just use a two-handed sword with a piercing level or a one-handed axe that has a mastery also gives critical chance and armor pierce, a smash that can reduce defense and protection, and the ability to Bash?

Lance Charge is a good defining skill but Lance Counter should also be a good skill too as one of the exclusive Lance skills and not just another weaker counter. If that was the case, Lance Counter could be removed and given different effects similar to counter with Knuckles.
Bronzebreak