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Let's make armors have poison resistance attribute
As you know we have all sorts of equipment listed as heavy, light and clothing categories, my suggestion is that the more armor you wear, the resistant you will be to poisoning. A full clothing set for example would give 10% resistance, light sets 60% and heavy sets 90%. This means that with a complete heavy armor set, you will have a 90% chance of not getting poisoned from poison attacks.
So for clothing the break down for poison resistance will be like this:
Equip slot: Clothing Light Heavy
Head: + 1% +6% +9%
Body: +5% +30% +45%
Hand: +2% +12% +18%
Feet: +2 +12% +18%
What do you think?
Comments
Um, doesn't poison damage scale off HP, so the more HP you have, the more poison damage you take? Which means having higher HP actually makes poison damage even more effective against you?
True and to my understanding you arent referring to a set of armor with these attributes , but a poison resistance system implemented. So you wouldnt be investing into anything. and imo this sounds reasonable. i think 90% might be a lil high even for full heavy tho
I have an inv full of antidotes for good measures. Id also like Antidotes to have an effect buff when used:
Not only does it cure poison but gives a 3 minute immunity to poison. Make it happen Nexon.
You can keybind antidote pots, there's an option for it in the keyboard setting in the settings menu.
thanks, all this time i had not known.