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Skills and Crafting Menu Overhaul

UrufuUrufu
Mabinogi Rep: 880
Posts: 37
Member
edited July 24, 2019 in Feedback and Suggestions
Figured I would do something small scale this time.

This is just a minor gripe of mine, but I would like to, at the very least, see the skill menu reflect the talent lists a little better, and for hidden skills to be properly consolidated into their respective archetypes. IE: Spider Shot into Archery, Counter Punch into Fighter, etc.

Remove Knight Skills and Archery Skills from the combat tab and give them their own, or create a series of sublists for the various skill tabs that allows you to see all skills from specific talents or even weapon/tool types. Or even create a way to search and specify certain skills like creating a tab that shows all 'Ready to Rank' skills and what have you.

Again, this is just a very minor gripe, I would just like the overall UI interface to start getting cleaned up here and there.

Beyond that, I would like to see the crafting system's menus redone a bit just to be made to look a bit cleaner, but larger and more detailed/informative.
Danievictria

Comments

  • DanievictriaDanievictria
    Mabinogi Rep: 3,695
    Posts: 313
    Member
    I'm all onboard for a clean-up of the Skills window. What I'd also like to see is the ability to organize skills in a custom drag-and-drop way and with default settings like Alphabetical Order, Rank Order, etc. Being able to create a "Favorites" tab where we can put our most used skills from different talents together to make re-arranging our hotkey bars quicker and easier.
    Urufu