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Dwarf Race Generation Update

FranticgrinFranticgrin
Mabinogi Rep: 520
Posts: 8
Member
in Feedback and Suggestions

Dwarf race, west mountains for Ullad.

Dwarfs smaller than humans and elves (small legs)
Walks Faster than the elves

- Only Crossbow Ranged (No bows)
- Dual Wield Axe
- Charge without shield
- Stomp & Windguard (shared with giants)
- Dwarfen Lance (No minimum range)
- Dwarf Rapier And scyth works with All melle skills)
- Dwarf Exclusive skills


- Tumble (Works without knuckles Dwarf exclusive)
- Assaulth slash (enemy doesnt need to be knocked down, Dwarf exclusive)


Dwarf transformation Dragon (wings, claws, tail)
Dwarf Transformation Skill (active): Claw charge attack.
Dwarf Mytril (active) (Random Magic,melee or ranged heavy standart 3)


New items:
- Single Handgun (Second equip slot instead of shield)(works with single hand: axe, blunt, sword, cylinder, chain equip.

- Tempest Blade: (Works as wind wand, casting wind int magic)

New Skills

(Dual gun)
- *Exploding projectile (Dual gun skill)(Works with second equip hand gun)
Second equip handgun (instead of shield)(combined with axe, blunt, sword or wand)

(Ranged)
- Arrow Barage: Shoot 6 arrows at once. (stuns)(No knockback/knockdown)
- *Exploding arrow (crosbow only) (Elf and dwarf exclusive)


(Combat)
- *Trowing Axe: Dwarf Exclusive (Requires axe dual wielding)
- *Dwarf leap: Leaps onto enemy similar to assault slash (no enemy knock down requirement)


- *Dwarfen rage: They drink exesivly and rage: strength and will buff and knockdown immunity, 20% chance of going lethargic recovering hp wounds, stamina and mana. (Dwarf exclusive)

*Exploding vate: Rolls a beer vate with explosives over the floor.
(Dwarf exclusive)

- *Dwarfen windmill: Can move around while spinning (like windmill).

- Sprint: 70% Movement speed, 20% stamina per second. Duration 3-10 seconds.

(Martial arts)
*Dwarfen pummel: (Pummel activated without chain 1 and 2 necisairy)(Works with any weapon, but barehanded damage is calculated)

(Magic)

- Gust bolt: all bolts unload, 1 charge pushback, pushback range increases per charge, 3rd 4th and 5th charge create small tornado, keeping enemy stunned in small tornado with dmg per second.

- Cyclone (Wand/stave) Horizontal Cyclone/tornado, dragging enemies into the horizontal line, stunning them.

- Tornado (Stave) Large Tornado, dragging enemies into the center stunned.


Etc:
- Larger Friendlist
- New dungeons West Ullad

SherriBronzebreak
  1. Dwarf Race9 votes
    1. yes!!!
       56% (5 votes)
    2. No, Maybe
       44% (4 votes)

Comments

  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,745
    Posts: 7,909
    Member
    Good to see the dwarf movement alive again.
  • SherriSherri
    Mabinogi Rep: 18,615
    Posts: 2,817
    Member
    I just want dwarves.. ; w ;
    I'll make a dwarf and have her look like Corona from Valkyrie Connect
    Kensamaofmari
  • HelsaHelsa
    Mabinogi Rep: 23,380
    Posts: 5,764
    Member
    Abso-friggen-lutely. I suspect, when they were developing Giants, that they started out as Dwarves but were switched to being Giants. Krug has the original giant body, which was changed a few years ago for all the other male Giants. You can see that he has the proportions of a Dwarf. Giants don't get along with Elves, just like Dwarves. Giants live in the cold, just like Dwarves. Giants are miners and craftsmen, just like Dwarves. Since they are traditionally craftsmen, I would also give Dwarves advantages when it come to crafting skills, as each of the other races have advantages at particular skill sets. Maybe they alone could have a repair skill say. It would be cool if Dwarves could create tunnels in dungeons and make shortcuts. In Mabinogi the female characters of all the existing races can be made to look pretty. With Dwarves maybe the female characters can be modelled to have figures like typical models seen in Hip Hop publications. On the other hand Dwarven women should have a facial option to have a beard, as traditionally they do have them.