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Transmutation Rework

TimxTimx
Mabinogi Rep: 610
Posts: 2
Member
in Feedback and Suggestions
Please for the love of Nao, rework Synthesis and Metal Conversion to allow a queue system, just like how nearly every other Crafting system in the game has.
Synthesis having a queue system or have a quick material add system like potion making does would help so much.
Like someone else has suggested somewhere you can have the Mini game for Metal Conversion be optional or just scrapped entirely and have a crafting queue, the rates on it actually giving you something is not worth the extra craft time for the thing you actually want, plus you can easily get those extra ores from Rare Minerology much faster anyways, and getting a gem out of it is even more rare.
Or if the Metal Conversion game is kept at least increase the chances of getting a gem since the amount of time you waste trying to play the minigame correctly is not worth it, or make it like a guarantee to get a byproduct if you hit all 4 nodes.
I like many others are probably sitting on 100s of Unknown Metal Ore Fragments that we want transmuted into Iron, but don't because it takes 20x longer than just duping it with Synthesis.

Comments

  • HelsaHelsa
    Mabinogi Rep: 23,380
    Posts: 5,769
    Member
    Yeah, those mini-games suck. Maybe they could make it like fishing where you can choose not to play it or to play it. I'd also like an enchant/upgrade/reforge whatever that increases Summon Golem's control range. Summon Golem is not under Battle Alchemy but Transmutation. Also the ability to choose to not have lighting in rank 1 rain-cloud, would be nice. This would allow a seamless transition of cloud to lullaby to cloud.