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Fighter Skill Changes

ChoCho
Mabinogi Rep: 2,120
Posts: 244
Member
in Feedback and Suggestions
Right now, it feels like Fighter skills aren't very good unless you have the Revenant/Perseus Knuckles that let you reset skill cooldowns. The problem is that multi-aggro is very common later in the game and enemies won't give you time to use your combo skills unless you're fighting 1v1 or you crowd control them somehow.

Something that would buff Fighter without breaking the game for those who have Revenant/Perseus Knuckles would be if Fighter skills gave knockdown immunity (super armor).

The light suggestion would be to give only Drop Kick and Pummel knockdown immunity.

Giving Pummel 50% damage reduction and a small 3 meter radius AoE knockback with the last hit's portion of damage would be perfect. In a situation where you use pummel on an enemy, outside attacks wouldn't kill you right away and you'd be able to knockback enemies if you survive until the final hit. Because Pummel lets you choose whether you want to go for the 3rd attack, you can make the decision based on how many enemies are targeting you.

The strong suggestion would be to give all combo skills, Tumble, and Respite knockdown immunity as well as the Pummel changes.

In addition to the poison cure chance, Respite would heal a % of HP and Stamina as well as give 50% damage reduction during the duration. 30% of Max HP and Stamina at r1 would be reasonable. With knockdown immunity, damage reduction, and a scaling % heal, it could be used as a way to tank enemies after drawing aggro which would resemble a Monk Class skill in any other game.

Giving Tumble knockdown immunity might actually make it a decent escape/backdash skill because currently you can be attacked and canceled out of it too easily.

Giving combo skills knockdown immunity would let players choose when they feel it's right to attack as they can still be hurt during the animations.

Giving Pummel knockdown immunity and damage reduction could make it a useful skill to give your other fighter skills time to recharge. The AoE on the third hit would give players time to prepare after hopping away when Pummel ends rather than having all the enemies immediately run to hit you.

None of these suggested changes would be game-breaking for players who already use the cooldown resetting knuckles but would massively help those who don't.