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Assault Slash could be changed to be like Charging Strike. If you're targeting the enemy, it's used automatically, otherwise you can load it and use it freely, without the enemy needing to be knocked down. Right now, it's more of a chaser move that doesn't really have any good follow-ups because it makes the enemy "bounce" and the next hit resets knockdown.
I think Close Combat needs a gap closer. When Elemental Knight is active, Blazing Assault Slash makes melee combat feel much faster due to having a free gap closer on a low cooldown. Giants don't have as much of a problem because they can use Charge and Stampede freely and have faster movement speed.
When dual-wielding as a human, your movement is slow unless you have the charge reforge or echostone. Comparatively, Lances have Lance Charge and one-handed weapons have Charge. Two-handed weapons have the two-handed spirit ultimate and that's a big investment.
Changing it to be like Charging Strike won't break anything. It could still be loaded but it would also activate instantly if targeting an enemy.
Comments
I think the skill was probably made to be a finisher. Low damage but enough to finish enemies in deadly or ones that almost died from Smash back before they bloated all the enemy HP to 10k+. Now it's nice extra AoE damage while windmill is on cooldown imo.
The monsters are on the old combat system, so for them to hit you back immediately means they HAVE to use normal attack. I've made using Counter Attack a trained response for me, so I'm already pumping the key while the Assault Slash animation is going on.
Actually, I think you're right about that; dead monsters can't jump on you so that takes care of the risk.