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In short: The Journey is the value of a game.

FroglordFroglord
Mabinogi Rep: 7,440
Posts: 360
Member
edited July 12, 2025 in Feedback and Suggestions
The KR developers are entirely delusional, and have stomped out most of the learning and progression curves, and compressed it entirely.

A MMO needs to have progress, but that progress is the journey that makes players view the worth of a game. In their delusional thinking by compressing the game into a "Tourist" attraction that hands stuff out, the game will fail. Please pass this along to the developers, before they drag Mabi off a cliff.

I've seen updates like this nearly kill the game in the past. The combat revamp, and the rebirth revamp drove away thousands of players. I was in a guild that had 200 people in it, they all left overnight. Reducing the workload to make it easier for newbies who are not guaranteed to stay, while driving away existing players is a high risk gamble that Mabinogi cannot afford this late right before Eternity. The effects are already seen in Korea where the servers are seeing mass exoduses of players leaving all at once. This has also happened with Maplestory 2. These mistakes keep repeating themselves, and Nexon will not learn from past experiences where updates like New Rise are the Antithesis of player retention.
LordAgonus

Comments

  • ChoCho
    Mabinogi Rep: 2,500
    Posts: 270
    Member
    I really want Nexon KR to move away from the raiding content and make more solo and random party friendly content for progression without fail conditions. Every MMO gets it twisted and tries to make raiding into progression when it should be optional, for fun, leaderboard content for guilds. Being a veteran solo player, it's like there's no reason to play the game if you're not in a guild or have a steady capable party now. There's no more random public parties because newbies are encouraged (forced) to run Blaanid's solo main story quest line.

    I miss when Nao just dropped you into the game with bread and a guide book and sent you on your way. Making a new character during this master plan, I saw that the game pushes new players right into Blaanid who then forces you to rebirth and starts giving you the boosted AP as opposed to the villagers of Tir Chonnail. I'll never know what it's like to be a fresh Mabi player in 2025 but when I try to revist older MMOs and I'm given a bunch of freebies that take the fun out of the game and someone, on the forums, says that the game gets challenging around level 90 out 99 or at endgame, I mentally check out.

    There were so many opportunities to not go down the road of invalidating all the content before endgame. The dungeon revamp didn't need to bloat enemy HP. We didn't need Divine Link only later to invalidate it with Rabbie Phantasm Wraiths. Enemies could've had lore specific reasons to why they're immune to CC like a variant corrupted alchemist immune to shock and rain casting or a golden bard skeleton immune to lullaby. Something instead of just making random enemies immune and resistant to popular skills after a certain point. If not for the trend of bloating enemy HP, we might've not needed all the renovations that nearly doubled damage multipliers. I had hopes we might get a classic server when Eternity releases since current Mabinogi is like a late-stage MMO but the combat and bosses are changing so drastically classic would have to be in the pleione engine.
    LordAgonus
  • LordAgonusLordAgonus
    Mabinogi Rep: 1,470
    Posts: 18
    Member
    edited January 30
    I wholeheartedly agree with both of the above comments...random party content forms the backbone of any mmo, while soloing said content should be a personal choice, not a requirement...even well into endgame, which is regrettably raid-dominated.

    Also agree with that "compressing the game into a tourist attraction" comment, which thoroughly echoes my current despair over the direction Mabi has been headed in recent updates...

    My overarching enjoyment of the game basically plummeted from the dungeon revamp update onwards...

    While I will always come back to mabinogi, as a veteran player, I cannot help lament the myriad of game-breaking mechanics that have been introduced in recent updates.