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Dungeons

LordAgonusLordAgonus
Mabinogi Rep: 1,470
Posts: 18
Member
edited January 30 in Feedback and Suggestions
The dungeon "upgrade" was more of a dungeon downgrade, as far as I am concerned...setting caps on party size...the poulnabrone abomination

When oh when will this trajectory of game-breaking updates ever end?

My suggestions for dungeons are as follows:

1) Uncap party size restrictions for most dungeon modes
2) Leave out Poulnabrone for the sake of immersion
3) Incentivize players to run dungeons by improving drop rates, improving dungeon rewards in the form of item drops, and scaling gold drops with the inflation rate

...i.e. Peaca Hardmode and Alby Basic should feel appropriately "rewarding" and have the end-chest gold drops and item rewards (crafting patterns, etc) scale accordingly with respect to the difficulty level and the current inflation rate

Just my 2 cents...
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Comments

  • LordAgonusLordAgonus
    Mabinogi Rep: 1,470
    Posts: 18
    Member
    edited January 30
    "...i.e. Peaca Hardmode and Alby Basic should feel appropriately "rewarding" and have the end-chest gold drop and item rewards (crafting patterns, etc) scale accordingly with respect to the difficulty level and the current inflation rate"...I am also implying both a vast diversity in end-chest item rewards and in crafting patterns and crafting material drops...