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The dungeon "upgrade" was more of a dungeon downgrade, as far as I am concerned...setting caps on party size...the poulnabrone abomination
When oh when will this trajectory of game-breaking updates ever end?
My suggestions for dungeons are as follows:
1) Uncap party size restrictions for most dungeon modes
2) Leave out Poulnabrone for the sake of immersion
3) Incentivize players to run dungeons by improving drop rates, improving dungeon rewards in the form of item drops, and scaling gold drops with the inflation rate
...i.e. Peaca Hardmode and Alby Basic should feel appropriately "rewarding" and have the end-chest gold drops and item rewards (crafting patterns, etc) scale accordingly with respect to the difficulty level and the current inflation rate
Just my 2 cents...
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