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Removing the normal attack internal cooldown
I made a post about how you're locked out of actions when you defeat an enemy with a normal melee attack a few years ago.
Here
When fighting groups of weak enemies, it'd help if you could quickly attack different enemies after you defeat them with melee. What currently happens is, when you kill an enemy with a normal attack, you're unable to use normal attacks, smash, windmill, or bolt magic for a few seconds like there's an internal cooldown. You are able to use defensive close combat skills like Counter and Defense, Charging Strike, Focused Fist, Lance Impact, Bash, and Rage Impact. I think that maybe it's an old internal cooldown from when Mabinogi had attack and defending combat pre-Shakespeare generations. This doesn't happen with ranged attacks. So if you're using guns or Icebolt, you can quickly kill different enemies in succession but you can't if you use melee. It would make using Close Combat feel better especially when leveling the non-close combat Arcanas and not having access to Elemental Knight or Sacred Guardian.