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^ Title. With melee I understand just bash and final hit, and get a final hit set but with magic, there are so many magic skills, so many type of weapons (staff, wand, etc). Would appreciate it if someone explain in details on how to be OP as a mage (including best skills, best weapon, reforges, enchant, etc), and the many different styles to play as a mage (firebolt spam, blaze? etc).
Comments
Inspiration, snapcast, spellwalk, along with the other utility skills/masteries should be ranked up as well .
If you happen to run giragishy, mastering party healing (for title) will be useful in times your party doesn't do too well in the raid.
Savage Wands for Blaze (or combat wand) their damage multiplier is the highest among wands for blaze. Ice Wands are usually made for IS-Blaze combo. Staves in order of possible highest MATK: Celtic Druid Staff (12), Original Sin Staff (11), Celtic Guardian Staff (10), Hermit Staff (8). Personally, I like the Celtic Guardian Staff since you can also use party heal with it ! I suggest upgrading them for full magic attack, because, int is one of the most easiest stats to obtain and you can easily get more through choco-caters along with divine link. So going above the 1500 cap should be easy after like 5k + of ap? i don't remember ><.
Some more fun stuff: walking speed is great with magic! A S-Rank Wave Sweeper is a great item to have (especially for humans and in general) with demi-god, william mount, and other speed buffs, you can run around with spellwalk and fireball everything.Then you have the game breaking deer hide. Just have your deer sit on top of you while you cast magic (primarily fireball) toss the ball of fire and mount on your *crystal* deer and hide. As long as your deer does not engage in any combat, you'll be able to use it's deer hide-also with pet MP availability. Blaze is one of the few skills left that has an iframe, invincibility-frame: where the animation of the skill allows your character to be "invincible" (no mobs will be able to attack nor will their skills land on you); which is the moment you let go of the charge and it will last about 1s. If you're fire-bolting against any enemy that can teleport, try to stand against a wall so they don't teleport behind you.
So, firebolt may be your main go-to skill, but its pretty tiring just clicking it x[. Fireball before spawning monsters, snapcast duo fireballs too! Ice spear can save you from being raped (crowd control). The other bolt spells, ice bolt has that nice slow but i'd still prefer ice spear to control things, but if happen to not be holding a staff/ice wand at any troubling moment, ice bolt those mob/s away and prepare more skills! There are multitudes of combos you can use with other non-magic skills with magic. I'd like to input more, but nothing is coming to mind atm. I hope this helps! have fun~
Edit: I forgot about enchants.
There aren't actually a lot of great enchants for mages, the ones that are majorly impactful are the ones for wands/staves. You can look up magic attack modifiers on wiki to see what's best. Generally only the staff ones are the on you should go for which I believe are really high ranks Max damage enchants work with a lot of magic skills (some may need BFO for them to apply), so max damage enchants are the way to go for everything else. Of course those halloween accessories are strong too, but very pricey.
EDIT 2: When you're end game (magic) red special upgrade path will/should always beat blue. So you can start making r6/7 weapons as well! I wish I could say more on what stage this is (mainly how much magic attack), but I can't remember when or find the link on the math some meticulous people have posted x[.
EDIT 3: Here are some vids of people who use magic /iwishicouldrecordidlovetoshowsomecoolthings
Ice spear in alban
crisis+IS+Blaze AAHM
and of course the reliant DPS: fully buffed! le~firebolt
Maining it and being end game with it will make it more useful than firebolt spam imo
You also have to invest less for blaze than firebolt (considering you need max dmg/magic attack + casting speed reforge and from vivace)
Blaze > all other magic skills (for AoE and high damage dealing)
So here is Nilrem's magic training camp 101 made while half asleep:
First, you will need to invest in a lot of INT, which is not entirely from magic. Taking the time to get Musical Knowledge and Composing to Rank 1 will benefit a mage greatly. Aside from that, raising bolts and mastery skills will be a good place to start, the most important early on being magic weapon mastery. The master title for magic weapon mastery is a great early title for some helpful magic attack boosts.
After you get the bolts and mastery skills done, you will likely want to either do Blaze or move on to int magic, like Fireball and Thunder.
As you keep raising all of these skills, your INT should rise a ton, allowing for more magic damage.
Once you get confident in your magic attack and INT, you should be ready to go after advanced magic, like Meteor and Lightning Rod.
By this point, you should have a ton of INT and your magic hits like a truck. It is time to invest into proper equipment.
If you want to main Blaze, then getting a proper wand for such will work wonders, just be sure to upgrade it for maximum power.
A wand for Firebolt will also never be a bad thing, especially if you have trouble using Blaze. They are easier to obtain and reliable.
A personal favorite of mine was the Druid Guardian Staff, as it allows even party healing to be used. It might be a little expensive, but it is a very reliable staff in the long run.
And there you have it, the path to being a somewhat competent mage.