I focus on a single alchemy skill, but let me assure you that the entire creation of alchemy could use some a good patch.
What I'm looking to see happen is to alert these issues and hopefully come to working on a patch to fix even a few of the issues below:
The range of sand-burst is not far enough for its purpose. The creation of sand burst was to also combat blinkers(in the air), unfortunately after the last alchemy patch to remove the loads on sand burst, sand burst also had its range reduced. In order to hit a blinker you must stand directly under a blinker manually with mouse or keys (so ctrl-click wont work, you will remain out of rang).
Tower cylinder how ever, can hit blinkers normally from a good distance away.
-Personal experience i love being able to prevent friends from getting hurt and before last alchemist patch i was easily able to do that.
The damage is off, as well as the ice effects.
-personal experience i love ice-mines but with the cost of synthing them, the damage and effectiveness isnt worth it.
AI position is wonky.
turning on and off the ai may make the golem unable to follow you.
Commanding the golem without being the golem may result in the golem not following directions.
-from personal experience the golem may be more of a reason i get hurt, during shadow missions then just not using it.
Seen as a usable skill when using tower cylinder, but cannot be used.
Flame burst may create a glitch in were you cant use any other skill but flame burst unless you ensemble and resemble the tower-cylinder again.
When this happens you'll obtain a idle pose usually used by NPCs who have tower cylinders.
Cant use spirit awakening with tower-cylinder unless its not set up.
Range reforges, or upgrades/ego, have no effect till after the skill is used.
-personal experience i love if the tower cylinder allowed more to do with it, even it was to even allow shock or song once its set up.
Theirs no timely difference in reloading a alchemy skill without without rank 1 vivace,
-with magic casting their is definitely a noticeable difference,But alchemy remains the same, even though they receive the same % of speed with vivace
Barrier spikes, IceMines,Tower Clynder
Most new content will make this un-place-able.
-personal experience, although barrier spikes may seem unneeded, it does make good support for magic, archery, ninja, and alchemy. with recent updates both have been mostly removed from new content.
-all of these issues have been issues since the issues occurred. some being a few years old.-it be nice to send a ticket 1 at a time for each skill respectively involving the issue with alchemy, but i rather request a revaluation and patch.
-If you need screen shot or evidence of any of these Plz let me know- If you believe this should be moved to suggestions. Plz let me know. What i Truly want is hopefully a staff to send a note that alchemy may need a patch/update in general.
I dont know many skill sets having such large issues like alchemy is, as unless its basic water cannon and blameburst, it seems theirs some slight issue with the skill.
-thx you for listening