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Charge training requirements changed!

Mabinogi Rep: 3,220
Posts: 256
edited August 21, 2017 in General Chat

Seems that, as of the Dan renewal, devCAT changed the training requirement for Charge! No longer does it require stopping an enemy's Charge (which can't be done... supposedly some NPCs in GM mission and MA tournament have it... but I've never once seen it happen). Instead, it now requires attacking 2+ enemies with Charge's splash damage. At R1, the count for this is 30 to master!

Ahhh... leaving this un-mastered for so long has been bugging me... and now it's done with! Yay!


  • RheyRhey
    Mabinogi Rep: 10,130
    Posts: 1,499
    good news. Even devkitty realized they derpped. Only took a couple of years. :*
  • AtaraxizAtaraxiz
    Mabinogi Rep: 6,900
    Posts: 664
    Lololol Congratulations Erika! ^~^
  • megamanexe79megamanexe79
    Mabinogi Rep: 815
    Posts: 14
    Now lets see if they can change Alchemy Mastery requirements to not make crystals that don't exist anymore.
  • FalaflameFalaflame
    Mabinogi Rep: 1,260
    Posts: 36
    That's a nice change, though it doesn't do diddly dong for the actual training up to r1 since it contributed very little points. Only thing this really affected was getting the master title.

    Now I'd like to see them do something like this for Alchemy Mastery. Or at least introduce craftable crystals to make use of these training requirements.
  • lceCreamlceCream
    Mabinogi Rep: 2,205
    Posts: 199
    Finally! It's been bothering me for awhile.

    Surprising they didn't mention this anywhere
  • ArjuneArjune
    Mabinogi Rep: 16,870
    Posts: 1,752
    congrats :3 I was really excited when I heard about this a couple days ago too!