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Mabinogi Localization Team Introduction!
Hey guys! Please take a look at the message from Mabinogi's Localization Team!
Hello, Milletians! This is the teeny tiny Mabinogi localization team! Did you know that we scour these Story Discussion Forums every day, waiting to hear what you have to say about the story and text? We pour our hearts into localizing this game’s amazing story, and we want to hear YOUR thoughts about the end results. You might censure us, you might have some cherished words of praise—whatever you may think, we want to hear it! After all, how else can we tailor this game more toward YOU, our wonderful players?
Starting this Thursday, we’ll be posting a brand new discussion topic here in the Story Forums every week during the weekly maintenance. Sometimes, we’ll ask for your insight on how to approach tricky localization situations. At other times, we’ll solicit your thoughts on different parts of the game’s story, lore, systems, and characters. Whatever our topic, rest assured that we will be reading your responses very closely! We can’t wait to hear what you have to say when we roll out our very first discussion topic this week!
-The Mabinogi Localization Team
and 1 other.
Comments
I'd also like to thank the localization team for their work (even the occasional textual errors, lol).
[edit] You might lose sales, but you are gambling the idea you may end up getting more for your sacrifice.
TRY putting a new pet permenatly in the pet store.
TRY clothes bags with new (current year) items in them.
even if its ONCE, its good to frequent the idea of it.
I feel mabinogi can go 5+ months without trying....Which concerns me.... (>H>")
For a game with a small population, you DONT wanna rely on "stressful purchases" which to me are limited time, and gacha.
Example item name in NA Mabi: Archer's Destruction Longbow
Example of what I expect: Archer's Longbow of Destruction
Usually the localization team doesn't decide the companies marketing strategies. Not sure how Nexon works. As they usually mostly deal with translation/making the game make more sense to a English speaking audience.
then... bring draw chat in game ?
I wonder what counts as "tricky localization situations".
I thought they purposefully left that out because they were afraid that people would just spend their time drawing.. uh... obscene stuff in the chat.
correct.... it probably cause we dont ban/remove ppl in the same way as ppl in kr.... But i mean.... what Zuomo said..... what else do i ask for... I dont feel any form of translation is as problematic as everything else in the game.... i mean translation wise the game fine. Glitches, marketing strategies, and the authoritative management decisions, are REALLY important to hear ppl insert an opinion about. -IF that is the case....
A great example is what alchemy is compared to magic. It's subtle, and the hints are vague, but there's only one logical way for the pieces to fit together.
Magic is mixing mana with life force to manipulate the physical world. Alchemy on the other hand, is calling upon your inevitable future death to corrupt mana into a crystal, and then detonating the crystal to cause strange effects. This realization lines up into another realization: why the gods forbade alchemy. It's not because it's inherently morally wrong, or it destroys the world, it's a far simpler reason. The gods can't die, so they can't use alchemy, and forbade it's use out of jealousy.
These conclusions compound on one another, and produced a coherant story across all generations.. (aside from Chapter 4).
This means it's an incredibly hard job to take the vague references, translate them, and ensure people will reach the same conclusions if they dig. I'm very impressed by your work.
I don't know how my thoughts would do anything, because it would involve possibly changing an entire story of a character, but this is what I feel. I haven't payed attention to every generation quest because I ended up getting overwhelmed, confused, and distracted, but I did do G20. My biggest gripe is how it felt like...
In short, what I'm asking for is with our next characters, please do not rush the characters and force their backstory upon us in such a way where it feels too fast, and tedious.
Secondly, I would want more choices of what to do when we have generation quests. Because if I had a choice, I would have told everyone about her strange behavior right away when it happened the first time instead of hiding it from everyone. When it came to the safety of everyone else, especially in the moment where the crew thought someone was spying among them, I didn't feel it was right not to tell everyone right then and there, just to protect Pihne's feelings. If we did, yeah, maybe she would have been upset, but maybe we would have had more time to help her.
It would also be cool if, in general, our choices would make a lasting difference in the next gens. Imagine a system where the game saves the choices you made, so if you pushed a sheep off a cliff in one generation, in the next generation maybe we'd see one NPC go, "Hey, I remember what you did, you monster!" Or something like that. But those are just my two cents.
Just a suggestion. Thank's for reaching out to us!
The reason why Draw Chat never came over here was because the people in charge knew that people would just draw -removed- and swear words
I think that's situational.
Take the Gen 1 and 3 enchants; Goddess' Obsidian Dagger sounds better than Goddess' Dagger of Obsidian.
On another note, now when elves and giants are created, they are shipped to Duncan to begin their quests instead of staying in Filia and Vales. I understand why this needs to be a thing now, but could a small change to the text be made to make it sound less like 'you're not really one of us' and more like, "go to this place to learn your stuffs and represent our strong (giants)/smart (elves) race"? That way instead of shunning the character as not really the race that they've chosen, it'll be like a missionary to go forth and conquer for the specific race. Would be a little nicer imo.
Now, as much as I've complained, there is a lot of the chat that I do like, between the way the NPC's will address each other to the way your character can react. You all do a fantastic job, and please don't take all my complaints as a bad note, they're just the things that bug me so they stick out more cause there's less of them. You know what they say about the nail that sticks out :P anywho, thanks for taking the time to read this all xD