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Any fix for Elf Ranged Lag yet?
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It ain't a myth. It's a bug, one that's been there since elves were first implemented. Before they revamped the combat system it was easy to work around it. But now with the cooldown times and whatnot this "lag" is more noticeable and an even bigger hindrance. There's no need to attack this thread like this.
I won't deny that Elf Lag isn't a myth, but there is just simply displacement lag, which comes from the ability of elves being able to move while aiming their bow - It happens and can freeze your character, it's the same with charging or moving during intermediate magic kill animations(where your character turns to kill them) - Most notably with thunder.(So in reality, it's just everyone's lag! Not just elf.) This just happens to happen more towards elves, whom are normally rangers.
(Also call me crazy, but I swear Human Archers have rarities that they can freeze.)
Also what cooldowns do you? Non-existent elf ranged cooldowns or the prolonged elf melee cooldowns for them?
Just in case you need education on what a myth is by the way;
a misrepresentation of the truth.
a fictitious or imaginary person or thing.
an exaggerated or idealized conception of a person or thing."
Elf Magnum r1- 0.5 sec
Elf Crash Shot r1- 5.5 sec (whether it hits or not!)
Elf Support Shot r1 - 1 sec
Mirage Missile r1 - 1.5 sec
Ok so 0.1 and 0.5 seconds doesn't seem like much yeah? It makes all the difference when the internet services here are nowhere near as fast as Korea's or Japan's. Load times? Those were easier to deal with. Now it's like we have a load time AND cool downs. Even if we don't technically have load times anymore, it's still there and it gets worse the further away you are from the servers. I'm an East Coaster here so I can only imagine what it's like for European players. And yes, I do realize that this encompasses ALL races and skills, but when you main as an elf one of the things you most look forward to is the archery no? Plus, this lag is more noticeable with elf range because it is more of a speed type skill set (and even more noticeable for those of us who have been playing elf since their implementation and even for those who attempted/did archery on humans).
.....Good grief. Anyhoo back on topic for those of you for whom this thread is relevant: We know that the problems are there so we find ways around or to fix 'em. Like I said before: denaggling (not sure I spelled that right) and setting CPU affinities helps immensely. Best of luck to you! ♥
I guess Hardmuscle is too lazy or knows they can't refute sphyra21s evidence lol.
anyway yeah this load time bug is very noticeable with archery since you are usually its practical to use most skills fast over and over again.
Yeah you weren't but that wasn't the point and anecdotes ( you playing as an elf) aren't evidence either if you're using that logic, but anyway thats not what I meant but I got my answer now I guess you didn't care were too lazy go back to this thread from what I saw in your reply lol.
Anyway im not sure if you aren't wrong but you know claiming that elf ranged bug or any displacement issue is "myth" you'd think you'd try combat those "myths"
The relevant data is on various modding//memory probing sites, it is a confirmable issue.
but you gotta look for them yourself :P
The terms and conditions be watching
There we go, now that's how you respond, Cheers
so if Nexon NA doesn't want to upgrade servers, at least they should change the base aim speed numbers to compensate?
-removed-
Even though that has its merit, the link will be removed because Nexon doesn't like that site or the sort of content in that thread being linked here.
TL;DR of that thread: Elf Lag is real, has a cause, and needs to be taken care of. Just not in that way.
If that's true, then maybe there's hope yet. Someone said it was because of how elves could move while aiming, which makes me want to theorize that once they fix positioning lag as I believe they're currently trying to..this problem could be fixed as a side effect. If elf lag is about movement, then those false signals are probably because one's client hasn't caught up with the server properly and is trying to get the information? It'd be cool if it would be fixed as a side effect ,since I have my doubts they'd ever bother otherwise.
I can still see monsters and party members acting and moving about just fine, so it's not like I'm disconnecting due to lag or anything.
I just can't input any commands until... whatever's the issue resolves itself. Which is either until my character finally feels like loading whatever's floating above his head, or until I die.
I can sort of replicate the symptoms of the issue in a weird, non-archery way.
If I spam emotes like (laugh) or (angry) etc with their hotkeys (default Alt + 1~0), like really go to town on them, then try to load a skill while I'm still not caught up with the emotes, the skill loading won't happen until all the queued emotes happen. (or, if you want it to be easier to see the spam, use Crisis Escape, spam emotes, then try to detrans)
You end up stuck standing there with the greyed out skill loading icon above your head until you get through the emotes and actually load the skill.
Could this be the same thing happening? What kind of fix would help the client get through queued commands faster?
Could it be lag on the user's end? Absolutely. But when you start looking at how many people who have this AND have little to no other lag related issues, elf lag starts to look a lot like something that isn't connection based. Just to further rule out a connection based issue, that linked thread had a way to fix the delay entirely that didn't involve connection adjustments. Isn't that strange?
From what I have seen, (outside of the <ttfenglish> size command in PM chats) there are only a few font sizes used that look substantially different from each other. It wouldn't be memory storage efficient to have a copy of each font set in the different sizes, but it certainly wouldn't require whatever resizing they do behind the scenes when rendering a few thousand characters on the screen at once.
My brother was telling me how the mod worked and such too. Basically, it replaces the elf range attack animation with the human one. The visual difference being no "tails" on the arrows when they're shot. So it seems the bug is in the animation. But nope can't do this cuz it's a mod. TT.TT
Kind of reminds me when Lyres first came out. Who came up with a fix first? A mabi player, not NX......
This has been an issue since the game introduced elves from what I can find. That was in 2009. We're in 2017 right now, which means there have been 8 years of hardware improvements made in computers. Telling someone they need to upgrade their computer or system options to fix a 2009 issue is not going to solve anything. So unless there's some magical hardware solution I don't know of that you do, I don't think your almost enigmatic posts are going to be helping much of anyone here.
The thread proved what you opened with was false and you flipped your view on elf lag faster than a pancake. That's definitely not like you and it has me soo incredibly confused I don't even know how to respond.
If the straw that breaks the camel's back that is the Mabinogi client is a background process, wouldn't you think it'd break more than just an elf's movement while walking about? I'm not buying that at all.
I'm just gonna walk away from this because this has derailed from the impossible topic of "How can I fix my elf lag?" to "How can we convince each other to believe the same truth?"
KR has literally addressed this, I'm lost trying to find out why you'd argue otherwise by saying it doesn't exist.
//thread.
Go home everyone.
Proven a myth?
It's been addressed by KR, honey. I don't know why you're dodging this.