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Real Talk: Nerf Chainz

Comments

  • OpalthiraOpalthira
    Mabinogi Rep: 7,465
    Posts: 941
    Member
    edited February 10, 2018
    Jazmyn wrote: »
    Rhey wrote: »
    I can buy a cardinal rite out of ferghus's shop and start doing up 2 10k-ish nakkid. :o

    But that's likely due to your actual stats, not 100% the talent alone?

    Im only level 900 and do this much damage.
    Its pretty much the only viable talent at a low level cause you'll being dealing like 2k with a basic character.
    compared to like 500 damage max Master Close combat talent.
    Rhey
  • RheyRhey
    Mabinogi Rep: 9,835
    Posts: 1,474
    Member
    edited February 10, 2018
    Jazmyn wrote: »
    Rhey wrote: »
    I can buy a cardinal rite out of ferghus's shop and start doing up 2 10k-ish nakkid. :o

    But that's likely due to your actual stats, not 100% the talent alone?

    U can still scale it to wutever kind of player progression and see that Chainz can steamroll stuff other talents can't without other heavy investments. :o

    Edit~
    Opalthira wrote: »

    Im only level 900 and do this much damage.
    Its pretty much the only viable talent at a low level cause you'll being dealing like 2k with a basic character.
    compared to like 500 damage max.


    & this.^
  • JazmynJazmyn
    Mabinogi Rep: 7,565
    Posts: 1,009
    Member
    edited February 10, 2018
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
  • HardmuscleHardmuscle
    Mabinogi Rep: 12,840
    Posts: 2,553
    Member
    edited February 10, 2018
    I haven't said much here, because there's far too many people depending on the word Talent to bother talking about it. I have no problem with you personally, Rhey. There are certain people in this forum who seem to think that because I disavow a direct need to dedicate myself to any specific Talent for any amount of time, this means I don't know how to play the game I've been playing for nearly 10 years. We don't really need Talents any more so (or any less so) than we needed Destinies (a bonus is nice but it's hardly a need or a must have). All they ever were for was a way to get people more acquainted with skills they either couldn't figure out how to obtain, or found them to be too difficult to obtain. There are people who firmly believe the talent you choose at the start can make or break your character permanently, and from among those inside that thought train come the largest amount of trolls not worth arguing with. ~ If you're a noob and you're reading this; There is no such thing as make it or break it in Mabinogi. There is no such thing as forever failure because you liked the wrong 'predetermined set of skills someone chose for you'. ~ Don't ever forget it.

    JazmynRheyShadoeTrythisVeylaineCoolAid
  • OpalthiraOpalthira
    Mabinogi Rep: 7,465
    Posts: 941
    Member
    edited February 10, 2018
    Jazmyn wrote: »
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
    2018-02-10_10.png

    r1 impale does 12k+ for me
    All my ap is in dex skills
    I am using the basic chainblade with enchants the event enchants on it.
    HardmuscleRheyUnisex
  • RheyRhey
    Mabinogi Rep: 9,835
    Posts: 1,474
    Member
    edited February 10, 2018
    Opalthira wrote: »
    Jazmyn wrote: »
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
    2018-02-10_10.png

    r1 impale does 12k+ for me
    All my ap is in dex skills
    I am using the basic chainblade with enchants the event enchants on it.

    Here is sum moar pics 2 further drive in my point.
    Puppetry:
    Crit:
    vieert.png
    No-Crit:
    2yxrza0.png

    Chainz:
    Crit:
    311oqqd.png
    No-Crit:
    1zxboyx.png

    Weapons:
    2e5tovb.jpg

    Hardmuscle wrote: »
    I haven't said much here, because there's far too many people depending on the word Talent to bother talking about it. I have no problem with you personally, Rhey. There are certain people in this forum who seem to think that because I disavow a direct need to dedicate myself to any specific Talent for any amount of time, this means I don't know how to play the game I've been playing for nearly 10 years. We don't really need Talents any more so (or any less so) than we needed Destinies (a bonus is nice but it's hardly a need or a must have). All they ever were for was a way to get people more acquainted with skills they either couldn't figure out how to obtain, or found them to be too difficult to obtain. There are people who firmly believe the talent you choose at the start can make or break your character permanently, and from among those inside that thought train come the largest amount of trolls not worth arguing with. ~ If you're a noob and you're reading this; There is no such thing as make it or break it in Mabinogi. There is no such thing as forever failure because you liked the wrong 'predetermined set of skills someone chose for you'. ~ Don't ever forget it.
    Ofc my goal was not to tell people how to have fun or 2 be mocking those who'd like to be sticking to their guns about what skill set to use. Far from it. I am just reality checking chains to be balanced so that prevs investments made into other skillsets won't be worthless. Dat feeling when U spent hundreds of dollars and millions of gold and under perform against a 5k cardinal in ferghus's shop...leaves a bad after taste U know? :s :'( :o
    And I don't hold anything personal myself either against anyone who disagrees. It's kewl. ;)

    HardmuscleUnisex
  • ShadoeShadoe
    Mabinogi Rep: 3,090
    Posts: 241
    Member
    It's probably pretty safe to assume at this point that every time we get a new skill set, assuming it's not life skills, it will be more powerful than the last. That being said, leave chain alone.
    HardmuscleGretaBuffalosRadiant DawnTrythisZeoVeylaineJazmynSherriCoolAid
  • GretaGreta
    Mabinogi Rep: 42,675
    Posts: 6,136
    Member
    edited February 11, 2018
    Lmao the end gamer moans about ChainZ being too OP. First remove all of your reforges and upgrades, oh and while you are at that untrain all of your skills as well. Then i want to hear your feedback.
    TrythisSherriCoolAid
  • JulieJulie
    Mabinogi Rep: 3,495
    Posts: 284
    Member
    Rhey wrote: »
    Opalthira wrote: »
    Jazmyn wrote: »
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
    2018-02-10_10.png

    r1 impale does 12k+ for me
    All my ap is in dex skills
    I am using the basic chainblade with enchants the event enchants on it.

    Here is sum moar pics 2 further drive in my point.
    Puppetry:
    Crit:
    vieert.png
    No-Crit:
    2yxrza0.png

    Chainz:
    Crit:
    311oqqd.png
    No-Crit:
    1zxboyx.png

    Weapons:
    2e5tovb.jpg

    Hardmuscle wrote: »
    I haven't said much here, because there's far too many people depending on the word Talent to bother talking about it. I have no problem with you personally, Rhey. There are certain people in this forum who seem to think that because I disavow a direct need to dedicate myself to any specific Talent for any amount of time, this means I don't know how to play the game I've been playing for nearly 10 years. We don't really need Talents any more so (or any less so) than we needed Destinies (a bonus is nice but it's hardly a need or a must have). All they ever were for was a way to get people more acquainted with skills they either couldn't figure out how to obtain, or found them to be too difficult to obtain. There are people who firmly believe the talent you choose at the start can make or break your character permanently, and from among those inside that thought train come the largest amount of trolls not worth arguing with. ~ If you're a noob and you're reading this; There is no such thing as make it or break it in Mabinogi. There is no such thing as forever failure because you liked the wrong 'predetermined set of skills someone chose for you'. ~ Don't ever forget it.
    Ofc my goal was not to tell people how to have fun or 2 be mocking those who'd like to be sticking to their guns about what skill set to use. Far from it. I am just reality checking chains to be balanced so that prevs investments made into other skillsets won't be worthless. Dat feeling when U spent hundreds of dollars and millions of gold and under perform against a 5k cardinal in ferghus's shop...leaves a bad after taste U know? :s :'( :o
    And I don't hold anything personal myself either against anyone who disagrees. It's kewl. ;)

    so cuz not enough $$$ was put into it, it needs to be weaker? :|
    Trythis
  • RheyRhey
    Mabinogi Rep: 9,835
    Posts: 1,474
    Member
    Julie wrote: »
    Rhey wrote: »
    Opalthira wrote: »
    Jazmyn wrote: »
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
    2018-02-10_10.png

    r1 impale does 12k+ for me
    All my ap is in dex skills
    I am using the basic chainblade with enchants the event enchants on it.

    Here is sum moar pics 2 further drive in my point.
    Puppetry:
    Crit:
    vieert.png
    No-Crit:
    2yxrza0.png

    Chainz:
    Crit:
    311oqqd.png
    No-Crit:
    1zxboyx.png

    Weapons:
    2e5tovb.jpg

    Hardmuscle wrote: »
    I haven't said much here, because there's far too many people depending on the word Talent to bother talking about it. I have no problem with you personally, Rhey. There are certain people in this forum who seem to think that because I disavow a direct need to dedicate myself to any specific Talent for any amount of time, this means I don't know how to play the game I've been playing for nearly 10 years. We don't really need Talents any more so (or any less so) than we needed Destinies (a bonus is nice but it's hardly a need or a must have). All they ever were for was a way to get people more acquainted with skills they either couldn't figure out how to obtain, or found them to be too difficult to obtain. There are people who firmly believe the talent you choose at the start can make or break your character permanently, and from among those inside that thought train come the largest amount of trolls not worth arguing with. ~ If you're a noob and you're reading this; There is no such thing as make it or break it in Mabinogi. There is no such thing as forever failure because you liked the wrong 'predetermined set of skills someone chose for you'. ~ Don't ever forget it.
    Ofc my goal was not to tell people how to have fun or 2 be mocking those who'd like to be sticking to their guns about what skill set to use. Far from it. I am just reality checking chains to be balanced so that prevs investments made into other skillsets won't be worthless. Dat feeling when U spent hundreds of dollars and millions of gold and under perform against a 5k cardinal in ferghus's shop...leaves a bad after taste U know? :s :'( :o
    And I don't hold anything personal myself either against anyone who disagrees. It's kewl. ;)

    so cuz not enough $$$ was put into it, it needs to be weaker? :|

    Since all my investment made into other combat talent is pointless cuz "chainz"...can I get a refund on em? :o
  • JulieJulie
    Mabinogi Rep: 3,495
    Posts: 284
    Member
    edited February 11, 2018
    Rhey wrote: »
    Julie wrote: »
    Rhey wrote: »
    Opalthira wrote: »
    Jazmyn wrote: »
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
    2018-02-10_10.png

    r1 impale does 12k+ for me
    All my ap is in dex skills
    I am using the basic chainblade with enchants the event enchants on it.

    Here is sum moar pics 2 further drive in my point.
    Puppetry:
    Crit:
    vieert.png
    No-Crit:
    2yxrza0.png

    Chainz:
    Crit:
    311oqqd.png
    No-Crit:
    1zxboyx.png

    Weapons:
    2e5tovb.jpg

    Hardmuscle wrote: »
    I haven't said much here, because there's far too many people depending on the word Talent to bother talking about it. I have no problem with you personally, Rhey. There are certain people in this forum who seem to think that because I disavow a direct need to dedicate myself to any specific Talent for any amount of time, this means I don't know how to play the game I've been playing for nearly 10 years. We don't really need Talents any more so (or any less so) than we needed Destinies (a bonus is nice but it's hardly a need or a must have). All they ever were for was a way to get people more acquainted with skills they either couldn't figure out how to obtain, or found them to be too difficult to obtain. There are people who firmly believe the talent you choose at the start can make or break your character permanently, and from among those inside that thought train come the largest amount of trolls not worth arguing with. ~ If you're a noob and you're reading this; There is no such thing as make it or break it in Mabinogi. There is no such thing as forever failure because you liked the wrong 'predetermined set of skills someone chose for you'. ~ Don't ever forget it.
    Ofc my goal was not to tell people how to have fun or 2 be mocking those who'd like to be sticking to their guns about what skill set to use. Far from it. I am just reality checking chains to be balanced so that prevs investments made into other skillsets won't be worthless. Dat feeling when U spent hundreds of dollars and millions of gold and under perform against a 5k cardinal in ferghus's shop...leaves a bad after taste U know? :s :'( :o
    And I don't hold anything personal myself either against anyone who disagrees. It's kewl. ;)

    so cuz not enough $$$ was put into it, it needs to be weaker? :|

    Since all my investment made into other combat talent is pointless cuz "chainz"...can I get a refund on em? :o

    can everyone get a refund for changes or updates they were unsatisfied with? I want to get a refund on my elf so i can move EVERYTHING over to a human
    TrythisZeoGretaRadiant DawnHazurahSherriCoolAid
  • RheyRhey
    Mabinogi Rep: 9,835
    Posts: 1,474
    Member
    edited February 11, 2018
    Julie wrote: »
    Rhey wrote: »
    Julie wrote: »
    Rhey wrote: »
    Opalthira wrote: »
    Jazmyn wrote: »
    Demonic Infinite Bow:
    4ZaPohI.png

    Stinger Chain Blade:
    LYeRXKK.png

    Bow is only up to gem upgrade and chain has one blue upgrade stone... Current level 44, total 1367... I'm not knowledgeable on this stuff obviously, so I may not be seeing things everyone else who is more aware of how stats effect things... But I'm not seeing where a normal attack is like, 10k damage straight from the weapon's shop on a naked character.... :(
    2018-02-10_10.png

    r1 impale does 12k+ for me
    All my ap is in dex skills
    I am using the basic chainblade with enchants the event enchants on it.

    Here is sum moar pics 2 further drive in my point.
    Puppetry:
    Crit:
    vieert.png
    No-Crit:
    2yxrza0.png

    Chainz:
    Crit:
    311oqqd.png
    No-Crit:
    1zxboyx.png

    Weapons:
    2e5tovb.jpg

    Hardmuscle wrote: »
    I haven't said much here, because there's far too many people depending on the word Talent to bother talking about it. I have no problem with you personally, Rhey. There are certain people in this forum who seem to think that because I disavow a direct need to dedicate myself to any specific Talent for any amount of time, this means I don't know how to play the game I've been playing for nearly 10 years. We don't really need Talents any more so (or any less so) than we needed Destinies (a bonus is nice but it's hardly a need or a must have). All they ever were for was a way to get people more acquainted with skills they either couldn't figure out how to obtain, or found them to be too difficult to obtain. There are people who firmly believe the talent you choose at the start can make or break your character permanently, and from among those inside that thought train come the largest amount of trolls not worth arguing with. ~ If you're a noob and you're reading this; There is no such thing as make it or break it in Mabinogi. There is no such thing as forever failure because you liked the wrong 'predetermined set of skills someone chose for you'. ~ Don't ever forget it.
    Ofc my goal was not to tell people how to have fun or 2 be mocking those who'd like to be sticking to their guns about what skill set to use. Far from it. I am just reality checking chains to be balanced so that prevs investments made into other skillsets won't be worthless. Dat feeling when U spent hundreds of dollars and millions of gold and under perform against a 5k cardinal in ferghus's shop...leaves a bad after taste U know? :s :'( :o
    And I don't hold anything personal myself either against anyone who disagrees. It's kewl. ;)

    so cuz not enough $$$ was put into it, it needs to be weaker? :|

    Since all my investment made into other combat talent is pointless cuz "chainz"...can I get a refund on em? :o

    can everyone get a refund for changes or updates they were unsatisfied with? I want to get a refund on my elf so i can move EVERYTHING over to a human

    Cuz we can't...is pretty much the point of my thread's goal 2 reality check chainz.
    Elves can still do things better than other races and continue to get incremental buffs/nerfz(+Has it's own checks like other races w/ no lancing!).
    Even the elf QQ made sum noise to warrant dev to attempt sum form of balancing.
    Chainz shuld be a lot easier than a whole race 2 balanced.
    If no-one points it out developers will only buff chainz moar eventually till it's crazy broken. Making investments into anything else(combat talents) near-obsolete and situationally niche.
    :o
  • GretaGreta
    Mabinogi Rep: 42,675
    Posts: 6,136
    Member
    Devs will buff chainz even moar if we don't QQ to nerf it?

    Dude... What are you smokin?
    TrythisZeoNilremRadiant DawnHazurahSherriCoolAid
  • JulieJulie
    Mabinogi Rep: 3,495
    Posts: 284
    Member
    Rhey wrote: »

    Cuz we can't...is pretty much the point of my thread's goal 2 reality check chainz.
    Elves can still do things better than other races and continue to get incremental buffs/nerfz(+Has it's own checks like other races w/ no lancing!).
    Even the elf QQ made sum noise to warrant dev to attempt sum form of balancing.
    Chainz shuld be a lot easier than a whole race 2 balanced.
    If no-one points it out developers will only buff chainz moar eventually till it's crazy broken. Making everything else near-obsolete and situationally niche.
    :o
    i still want my human because its far more convinient for me than what elves are now, things are not the same as they were 9 years ago, but i learned to deal with disapppintment quite a lot when it comes to this game, and no one's asking for the chains to be buffed at all. I get it, you can pour in so much money and youre at the top of your endgame already and youre surprised it does a lot of damage and you think its broken, but theres other people that think otherwise with what they already have themselves, not everyone find it to be as convinient as you think.
  • RheyRhey
    Mabinogi Rep: 9,835
    Posts: 1,474
    Member
    edited February 11, 2018
    Greta wrote: »
    Devs will buff chainz even moar if we don't QQ to nerf it?

    Dude... What are you smokin?

    Take a look @ my 30m+100$ investment vs 5k cardinal above.
    Then look @ the buffs update 2 chainz recently.
    Then apply some logic. What doesn't get nerf will eventually get buffed. When U add moar powercreeping 2 an already OP skillset w/o balancing...it becomes broken.
    Why make investments into everything else pointless if we can't QQ 4 balance/nerfz or get refunds?
    :o
  • KelpSodaKelpSoda
    Mabinogi Rep: 2,315
    Posts: 184
    Member
    because powercreeping is a cheap way to keep a poorly designed game engaging and get you to spend again

    now invest another 30m+ on chainz until the next shiny OP thing rolls along
    RheyShadoeRadiant DawnSherri
  • EllisyaEllisya
    Mabinogi Rep: 5,105
    Posts: 482
    Member
    edited February 11, 2018
    1. KR already did some balance stuffs for chain during test server to main server update.
    2. If you want to see more "Elf needs buff" thread, then let the chain nerf happen.
    3. I haven't seen a single thread about "Nerf chain" on other servers (other region)
    4. Chain isn't really broken. It's just other skill sets that needs buff, rather than nerfing chain.
    5. Enough of these thread, if you really want developers do something about it, then post it on Feedback section with reasonable/logical explaination.

    :3c
    GretaVeylaineTheOthicShadoeRadiant DawnHazurahSherriCoolAid
  • GretaGreta
    Mabinogi Rep: 42,675
    Posts: 6,136
    Member
    edited February 11, 2018
    Rhey wrote: »
    Greta wrote: »
    Devs will buff chainz even moar if we don't QQ to nerf it?

    Dude... What are you smokin?

    Take a look @ my 30m+100$ investment vs 5k cardinal above.
    Then look @ the buffs update 2 chainz recently.
    Then apply some logic. What doesn't get nerf will eventually get buffed. When U add moar powercreeping 2 an already OP skillset w/o balancing...it becomes broken.
    Why make investments into everything else pointless if we can't QQ 4 balance/nerfz or get refunds?
    :o

    I don't understand why it's a bad thing. It meanz you don't need to invest ridiculouz amountz of gold to be OP chain slasher. Your fault for not realizing it earlier.
    CoolAid
  • VeylaineVeylaine
    Mabinogi Rep: 3,850
    Posts: 348
    Member
    edited February 11, 2018
    Rhey wrote: »
    Greta wrote: »
    Devs will buff chainz even moar if we don't QQ to nerf it?

    Dude... What are you smokin?

    Take a look @ my 30m+100$ investment vs 5k cardinal above.
    Then look @ the buffs update 2 chainz recently.
    Then apply some logic. What doesn't get nerf will eventually get buffed. When U add moar powercreeping 2 an already OP skillset w/o balancing...it becomes broken.
    Why make prev's investment into everything else pointless if we can't get refunds?
    :o

    might wanna scale down the hyperbole quite a bit.

    second the example you gave was terrible. Act 7 is an AoE attack while impale is a single target attack, also you weren't showing Act 7s full potential as it can hit twice. Yes I agree that chains are OP and they don't have cooldowns but that isn't everything, they are slow and I mean slow, when I do sw runs or bft2 for money I dont just use chains I use chains and puppets, because chains by themselves are slow at fast paced wave clear. If I just used chains by themselves ill have constantly to try and get dorcha back, even after I used conversation, or got a brach boost still will be slower than everyone who is FHing, FGS spam or using the gunner/ninja combination, Act 7 and Act 4 are great for supplementing time I would of spent getting dorcha and of course the usefulness of Crisis is always great. Even in harder things like sidhe or alban I prefer cc firebolt or magnum spam, in sidhe I switch to chains for the boss but thats it, and I can't speak for everyone.

    You should really read this post I know its long but in my opinion its more sound then what you are suggesting.
    Lutetium wrote: »
    ShouK wrote: »
    Might be because when I was training chains my dex is low and I didn’t use any related chain gears but... chain feels incredibly slow. Id much rather use kunai storm that can deal damage through waves than chain sweep. Kunai storm range 20 makes the AoE range similar to chain sweep. It’s also a pain to get dorcha each time before you’re about to do something. And having to normal hit high hp monster to gain dorcha, and risk getting hit back.

    This remains true with higher dex as well, having to farm dorcha and the very long drawn out animations for chain make it significantly slower than other options in many situations, especially when spamming missions such as battle for tail 2 or conflict where you don't have much of a chance to harvest dorcha, because even wearing special Eiren outfit with dorcha snatch master and level 20 dorcha leeched chain blade reforge is still only .95 dorcha per normal attack up from the basic .75 of having only rank 1 and no other boosts, which may seem like a fair bit but still gets burned through very quickly when you're using chain burst to maximize your damage output or anchor rush to get out of mob normal combos or close distance for impales.

    Personally I feel like chain is balanced very well, despite it seeming as if the damage multipliers are very high compared to other skills, the restrictions on using those skills from dorcha being a limited resource mid combat and the slow execution balance them out quite well, it's sort of like magic if magic were done correctly and had damage proportional to it's loading and execution time, big burst damage but a little bit on the slow side.

    While I don't agree chain needs nerfed, I do believe many other skillsets could use touchups. Fighter and Alchemy being two of mabinogi's darkest black sheep of skillsets are going to need a lot of work especially as both are borderline unusable in all but early game generation quests due to content rebalances that have happened over the years as they've gone neglected. Along with many bug fixes such as not being able to use a loaded and ready water cannon until the splash animation on the previous monster hit has finished (this happens even without vivace to speed up loading) and fighter's various position glitching issues.

    I feel like a more productive use of the bit of official nexon attention we can muster by posting on the forums would be better spent asking for bug fixes and rebalancing the weaker skillsets that don't hold up anymore rather than complaining to nerf the functional things into the ground as someone of the opinion all skillsets should be viable to use at all game points to at least a moderate efficiency even if certain skillsets are more effective than others in specific situations so no player has to feel like his or her favorite skillset is "useless late game" or otherwise :)
    TheOthicCoolAid
  • RheyRhey
    Mabinogi Rep: 9,835
    Posts: 1,474
    Member
    edited February 11, 2018
    KelpSoda wrote: »
    because powercreeping is a cheap way to keep a poorly designed game engaging and get you to spend again

    now invest another 30m+ on chainz until the next shiny OP thing rolls along

    ...
    62760418.jpg
    Greta wrote: »
    I don't understand why it's a bad thing. It meanz you don't need to invest ridiculouz amountz of gold to be OP chain slasher. Your fault for not realizing it earlier.

    I just don't want other talents effort/req investments 2 be shat on without saying anything. :o
    Chainz wasn't a thing when devkitty was selling powercreep 2 other talents back then to make em gud just 2 disrespect all those investments made b4 now. :'(