Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Lutetium

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Lutetium
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  • Fix The Gap B/w Giants and Every Other Race

    Give Elves the ability to dual-wield daggers
    Not you specifically but everyone asking for this for all these years clearly doesn't understand just how garbage dual wielding actually is in mabinogi. The minimum attack time is doubled when using dual wield so you're hitting at the same rate as using a 2h of equal speed (stacking attack speed boosts can boost normal 2h to the same speed as a very fast 1h ofc) for FH, but you lose critical damage from R type, have lower base weapon damage, worse enchants, worthless erg upgrades (unless you're a giant then the 50% cdr is pretty big for rage impact if you're rich enough for two erg 50 1h blunts), lose the 20% bonus to smash's (and final strike) multiplier as well as the 5% boost to critical chance cap. Sure the R crit bonus and weapon max/enchants stack for single hit skills (smash, wm, counter, final strike) but it dual wield still just can't compare to 2h for anything but windmill, which they lose to erg 1h axe on anyway due to the wm boost they provide at higher levels.
    Finity wrote: »
    But I disagree that elves have most advantage on magic over other race. Out of all magic skills we only have "ice spear casting speed" as "advantage for magic talent" which doesn't really make elves a "master magic race". Giants use 30% more mana than other races, but it really doesn't mean much when there's many ways to recover mana(pots, staff upgrade,erg,upcoming staff ego). In the end, magic is equal for all races dps wise.
    This is entirely valid, magic needs a complete overhaul and elves need to benefit for it like giants do for fighter, the 10/20 matk they have over human/giant now makes effectively no difference.
    Finity wrote: »
    I also doubt that spirit weapon update really fixed magic, magic still has it's own problems that are neglected. Most of monsters in end-game content has high magic defense and protection. Intermediate magic is notorious for drawing aggro and scattering monsters. Magic is crippled with its damage calculation as well, going from 800 to 900 magic attack will gain less than going from 300 to 400 magic attack.(The higher you get, the less you'll gain!) Magic enchants give pathetically low magic attack compared to max damage enchants, etc.
    Most of this is also correct except the part about matk being diminishing return, 300 to 400 for example with fireball adds 1200 to it's base damage, 800 to 900 also adds 1200, before fire mastery or any other multipliers like combo cards of course, matk adds flat min/max but each spell has a different coefficient so some benefit less than others, like icebolt for example will only get 40 max from that same 100 matk.
    Helsa wrote: »
    Aren't elves supposed to be stupidly OP in Korea? Perhaps the giant update was to give them more parity there.
    Elf mag spam is the best dps in the game, but archery is broken in NA due to aim rate being tied to latency and mabinogi using in order encrypted TCP packets to communicate with the server, 90% on KR is 90% but 90% on NA is only 90% if you're in Oregon (California before servers were moved to amazon cloud), the further you are the more desynced your client aim meter and the server side aim meter become due to the repeated latency add from TCP acknowledgements. In KR you're generally going to have 1~3ms of latency to the server, so little to no desync occurs and you'll see any korean elf gameplay video archery will hit much more than the vast majority of NA player's because of that. Personally after 7 years of playing an elf trying to use archery with 48~68ms of latency, I find archery to be completely unusable. A large part of why I play a giant now.

    Also props to Maia for being one of the only people to understand you can play on other characters of other races instead of crying for nerfs on the forum every update.

    PS: yes elf (this also applies to human) can get 2h smash from celtic warrior axe/hammer, yes they can support shot their own smashes, yes they will STILL out damage a giant smashing -> 2 bashes with a 2h sword+shield despite strength deficit and lower base smash multiplier.

    I could go on and on but honestly for everyone that thinks X race is "op" play it or Y race "is trash" don't play it, leveling up is trivialized by blaanid beginner quests + baltane missions, training skills is trivialized by talent level bonus skill exp, ap training, training seals, and constant training events/training potion handouts from events so there's 0 excuse not to play another character, I shelved my 25k total elf with basically every skill r1/cap to play giant and my giant's already 27k with everything r1/cap besides magic craft, act 9, and rest in less than a third of the time it took to get my elf there due to the HEAVY casualization of the game that TRIVIALIZES character progression in comparison to how it use to be. Yes I know you can get 40k+ and all skills in less than a year but I'm a casual deal with it.
    Sherri
  • NaO SeRveR PoPUlaTIon WiLL bE SimILaR tO aLeXiNA

    I think they should just put **NEW** on Nao and delete the Alexina server so we don't have this same thread in every section reposted every 10 minutes. Everyone is happy that way, no nameclash disaster part 2, and one "megaserver" just run 20x ap and 256x training for a month and hand out pre-enchanted clashing+meteoroid (on all pieces) saint guardian sets and divine blades to all new characters and 50 free bone dragons, Mirs, and Ceranus then no one will complain about their characters being deleted from Alexina either.
    This post is satire.
    Sherri
  • Make egos great again (staff ego)

    Donk3y wrote: »
    What I'm really wondering is how come she can spam fireball while barely losing any MP O_O

    Druid Staff is -30% mana use when upgraded properly, erg 50 is 45% mana use reduction for intermediate spells, fire/ice/lightning mastery are -20% mana use at rank 1, every 100 int is -2% mana use this character is an elf and is more than likely over 40k total with a 100+ int echostone and at 1900 int that's a 38% reduction. Casting speed bonuses also reduce mana consumption by their bonus with the exception of the phoenix fire wand's upgrades which increase the mana cost of all spells by the rate they increase fire spell's casting speed.
    With all that in mind Fireball has a 20 base mana cost for humans and elves and 24 for giants per charge, I believe Fire Mastery the Druid Staff upgrade and the Erg upgrade bonus are additive and the others are multiplicative but I'm not 100% sure on that game mechanic, I'm also not sure if the mana usage reduction from transmutation alchemy actually functions yet.

    As for my opinion on ego staves, magic being the trash tier black sheep skill set that it is was one of the reasons (aside from archery not functioning outside of the west coast due to aim desync with latency) I stopped playing my 25k elf and switched to giant in spite of preferring to play mage when the option is available in the majority of games. Since back in 2012 when puppet was decimating everything in the game I've been saying int magic needs chain cast +2 to make magic have any chance of keeping up so this choice for staff egos feels like Park heard me from across space and time, but at this point it's almost too little too late because too much of magic is functionally inert and all of the higher tier content has mana deflector ontop of higher mprot and prot (which reduces damage faster as well).
    Fast Fireballs, as the video shows will decimate early~midgame content like shadow missions as seen in the video in OP and I can confidently say I'll use a staff for one of my 3 ego slots when the revamp comes, likely an Engineer's enchanted S type Celtic Guardian Staff because 5,158 gold per point repairs eat a lot less SM spam profits than the 34k per point it takes on my axe to Full Swing (though it may end up being less effective without going all out and reforging+erg 50 like the staff used in the OP videos), but it certainly wont come out in favor of the axe in Tech Duinn, Phantasm, or likely any future content.

    I'm happy the ego revamp is finally being done, and I'm excited for it to come to NA too. However being completely realistic about it, it doesn't fix magic, it wont fix alchemy, it's just another band-aid system piled on top of all of the other systems in the game none of which address the core problem with skills needing to be functionally changed and rebalanced. It feels like either the developers fear backlash for changing skills functionality directly, or the game's spaghetti code is preventing a real rebalancing from ever happening.
    On a positive note; Fighter has come out the real winner from this update, combined with the Ferocious Knuckles from g23 (NA renamed to Perseus for some reason), Fighter's been lacking in skill damage, suffering from having long skill animation times that leave you vulnerable, and massively long cooldowns that left you without a single skill to use aside from low damage basic melee due to knuckle max scaling. All that's changed with ego Ferocious Knuckles though, one of the ego bonuses makes Fighter animations go at double speed, on top of Ferocious Knuckles resetting all fighter cooldowns randomly and having a massive passive +35% combo mastery boost, combine all of that with knuckle erg boosting the skill base multipliers 100% at level 50 and giving a massive cooldown reduction for when the resets don't proc. Fighter will finally fulfill it's role as the uncontested king of single target damage with effectively zero aoe while not replacing your swords and axes for basic melee skills.

    Ego knuckles demonstrated around 2:16 in this video for those who haven't seen it in action:
    Sherri
  • Full Server Merge

    Greta wrote: »
    Need to bump this, because Alexina is in danger.

    Alexina isn't in any danger, it's just experiencing what the other three servers did when Alexina had **NEW** for 7 years; Nothing to worry about. I expect it'll end up merged within the year the way they're talking anyways, they just need to fix the name problem first.
    DanievictriaSpareoh
  • Server MARGE Meme Submission

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    IGN:Lutetium
    Server: Nao (Tarlach)
    THICCthighssavelivesKuronekoKensamaofmari