Not you specifically but everyone asking for this for all these years clearly doesn't understand just how garbage dual wielding actually is in mabinogi. The minimum attack time is doubled when using dual wield so you're hitting at the same rate as using a 2h of equal speed (stacking attack speed boosts can boost normal 2h to the same speed as a very fast 1h ofc) for FH, but you lose critical damage from R type, have lower base weapon damage, worse enchants, worthless erg upgrades (unless you're a giant then the 50% cdr is pretty big for rage impact if you're rich enough for two erg 50 1h blunts), lose the 20% bonus to smash's (and final strike) multiplier as well as the 5% boost to critical chance cap. Sure the R crit bonus and weapon max/enchants stack for single hit skills (smash, wm, counter, final strike) but it dual wield still just can't compare to 2h for anything but windmill, which they lose to erg 1h axe on anyway due to the wm boost they provide at higher levels.Danievictria wrote: »Give Elves the ability to dual-wield daggers
This is entirely valid, magic needs a complete overhaul and elves need to benefit for it like giants do for fighter, the 10/20 matk they have over human/giant now makes effectively no difference.But I disagree that elves have most advantage on magic over other race. Out of all magic skills we only have "ice spear casting speed" as "advantage for magic talent" which doesn't really make elves a "master magic race". Giants use 30% more mana than other races, but it really doesn't mean much when there's many ways to recover mana(pots, staff upgrade,erg,upcoming staff ego). In the end, magic is equal for all races dps wise.
Most of this is also correct except the part about matk being diminishing return, 300 to 400 for example with fireball adds 1200 to it's base damage, 800 to 900 also adds 1200, before fire mastery or any other multipliers like combo cards of course, matk adds flat min/max but each spell has a different coefficient so some benefit less than others, like icebolt for example will only get 40 max from that same 100 matk.I also doubt that spirit weapon update really fixed magic, magic still has it's own problems that are neglected. Most of monsters in end-game content has high magic defense and protection. Intermediate magic is notorious for drawing aggro and scattering monsters. Magic is crippled with its damage calculation as well, going from 800 to 900 magic attack will gain less than going from 300 to 400 magic attack.(The higher you get, the less you'll gain!) Magic enchants give pathetically low magic attack compared to max damage enchants, etc.
Elf mag spam is the best dps in the game, but archery is broken in NA due to aim rate being tied to latency and mabinogi using in order encrypted TCP packets to communicate with the server, 90% on KR is 90% but 90% on NA is only 90% if you're in Oregon (California before servers were moved to amazon cloud), the further you are the more desynced your client aim meter and the server side aim meter become due to the repeated latency add from TCP acknowledgements. In KR you're generally going to have 1~3ms of latency to the server, so little to no desync occurs and you'll see any korean elf gameplay video archery will hit much more than the vast majority of NA player's because of that. Personally after 7 years of playing an elf trying to use archery with 48~68ms of latency, I find archery to be completely unusable. A large part of why I play a giant now.Aren't elves supposed to be stupidly OP in Korea? Perhaps the giant update was to give them more parity there.
What I'm really wondering is how come she can spam fireball while barely losing any MP O_O
Need to bump this, because Alexina is in danger.