Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Juntoki

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Juntoki
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  • You know how Nexon said they'll trim the fat.

    Housing Channels and the housing system, Winemaking, field leasing, that gigantic tonally clashing eyesore added to Emain Macha like a cyst, Festia, that esoteric Squadron minigame 99% of players give up on, market stalls/rugs, 99% of guild-related features, Elf vs Giant, Culin Stones, Iria bridges, the Transformation skill, scheduled ships (unless they remove the 1000-or-so moontunnels and make travel an actual element of the game again), Alby Arena, Barrier Spikes, Fragmentation, Synthesis, Metal Conversion, Mana Crystalization, Boss Rush Passes, Hard mode as a separate lobby, Personas, Falias minigames, Generations 7 and 8 (could just be a cutscene), that post-g8 dragon minigame no one does, 99% of useless redundant and banal enchants, merging redundant crafting/gathering skills together...
    CrimsọnPectyl
  • What even is the Shadow Realm?

    No, seriously. What is it? How did it come to be? Why is it here? What caused it to be here?

    We know about the Caliburn, chase rumors about Irinid, and deal with Parthelonian zombies who come literally out of left field because they want the Caliburn and they're just here now... But what about the Shadow Realm itself? The thing the Kingdom of Whateversville put together a task force of alchemists and scholars to investigate? The driving force of the story?

    I'm doing the (translated with a lead pipe) main questline that involves frequently going to the Shadow Realm, and I have no bloody clue what or why it is! Are we missing something lost in translation?

    I know this is like 17 Game Directors ago but damn. I'm trying my best to get invested and just finding frustration sometimes.
    Pectyl