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Kensamaofmari

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Kensamaofmari
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To know that you know what you know and to know that you do not know what you do not know, that is knowledge - Confucious
About Me
I like gaming, sports, anime and gardening/nature! And always trying to learn more about the world.
  • Increase the bank's gold capacity (again)

    JJ wrote: »
    Let me see if I understand. (1) You would rather that the person who is faster to buy an item should get the item over someone who has spent all the time and effort saving up for it? And (2) the person who is selling the item shouldn't be allowed to charge above a certain amount no matter how much time and effort and/or money they put into it? Why would people bother farming for expensive mats or crafting expensive gear?
    (3) Maybe 100m per character is too high, although I disagree with the arguments for it. What capacity increase would you feel is more fair? Keep in mind that Nexon raised it to 20m per character already to help keep up with the market, I think they could continue to do this.

    Responding to this in parts
    (1) Hmmm? Isn't that how markets work? It doesn't matter whether there are controls or not, when everything is in a free market, it's first come first serve. If there was a reliable player economy where players depended on each other to produce from in game materials that will allow the producing player to stick with the trade by supplying the market with items, that would create patrons who could commission ahead of time. That is the player economy I would like to see.

    (2) Using the same argument of having a more reliable and player dependent economy would decrease the need for individuals to grind all out themselves to get certain mats to craft high grade items to sell. Producers shouldn't have to slave over making something and then say, well, I'm going to charge at this extortion level price because I worked my butt off to make it. Take it or leave it.

    (3) I think if the monetary situation gets balanced, and there is economic growth, rather than hyperinflation and a flood of the money supply would allow for gradual increases of a bank cap.
    IyasenuSherri
  • Wine Shop and Winemaking

    I'm thinking since fermenting was added, there can be upgrades to wine making and also make use of the wine shop and other combined life skill features. Also, suggesting a new skill called brewing. Below is a draft of the idea.

    Player crafted alcohol using winemaking and brewing can now be consumed.

    Stat increases to STR, DEX, and LUCK while decrease in WIL. Amount will differ from the type of beverage and its quality.

    Players can continue to turn them in to Pencast for the usual Exp and Gold rewards for wine. Players can turn to Wanst for non wine for the same rewards. Players can turn in to Ferghus for higher Exp but no gold, and instead a Free Ferghus Repair coupon.

    --

    New wines and materials
    Machasto - made from Emain Macha Muscat grapes found in Blago Prairie (on a new vineyard on the eastern side near Emain Macha)
    A sparkling moscato wine.

    Ulahd Claret - made from Continental Red Merlot (found in Blag Prairie new vineyard eastern side). A dark red wine.

    Filia Chardonay - made from Chardonay grapes from Filia (adding vineyard near Filia farmland). Tropical white wine.

    --

    Wine Shop
    The Wine Shop is now accessible to players and will have a new NPC. Player made wines are branded and sold here as both a consumable item and a commerce item. Players who have had their alcohol evaluated may post their wine for sale here weekly the amount available is based on quality.
    Very high quality wines will be rarer, so there will only be a total of 100 units for commerce and 50 units for player consumption sold. Middle tier quality wines will have 200 commerce units and 100 consumable units sold. Low quality wines are undesirable, and only 30 units of each will be sold.

    The same will apply to items made to items made from brewing.

    --

    After completing a series of quests to access the wine shop and functions, there will be a quest to acquire Brewing.
    Unlike winemaking, brewing will require several ingredients to produce alcohol.

    A separate minigame that combines the cooking and winemaking game features will be used.

    Players can make various brews using wheat, barley, potatoes, sweet potatoes, sugars, various fruit, and/or yeast.

    --

    If anyone is interested in this idea, feel free to put forth suggestions, or ask for me to go into more depth.
    Thanks!
    THICCthighssavelives
  • 5000% fruit dont give 50 levels

    JJ wrote: »
    What are people learning in school these days...

    Why, nothing... nothing at all.
    DragoolfireWolfsingerpawcalypse
  • Increase the bank's gold capacity (again)

    JJ wrote: »
    While you get pay a bigger fee at the same percentage for a larger deposit or withdrawal from the bank, the individuals doing the transactions will lose the amount of the fee, but that does not affect the supply. Gold botters are always finding way to generate gold and then sell them to people desperate for gold.

    It's not about being envious of what people earn. I have less than 60 mil and I am content with what I have because for many of the items that are listed out there, they are not worth the price they are listed.

    This hyperinflation was not created by Nexon, not by gold botters, but by the players themselves. Players wanted a free market, not limited to premium service, no regulation, no price caps or price floors and people try their luck on gacha items by setting up extortion level prices that everyone else has followed to continue to expand the supply of gold and the problems of inflation.

    You say this like it's a bad thing. Seems to me that the only change is that fewer people are relying on farming gold and more are focused on trading. A larger bank gold capacity would only help this. I concede that it can be seen as unfair that people who have money irl end up with easy gold, but I don't see a way around it at this time. Making gacha/shop items untradeable would fix this specific issue, but it would mean that people without money irl would not get access to any gacha/shop items, aside from that it would also frustrate customers when they got duplicate items from the gacha.

    And a side note, the seller pays the fee in the Auction House, not the buyer. Although I'm not really sure why it matters who pays it. Also, an item isn't over priced if there are people willing to pay for it.

    No, I'm saying that no control, no regulation is bad. Uncontrolled gold supply is one of the reasons why people have left the game.
    theAlphaMelonAlshian
  • Eweca Orb Renewal - September 2019

    Wolfsinger wrote: »
    The way Crims goes from 0 to 100 always amazes me.
    In any case, I do agree, this is problematic. I'm coming to the sad conclusion they might just be trying to milk out every last cent they can from this game before they finish running it into the ground.
    Which would be a pity because this game COULD be much better, with better management and work, but....I guess they don't think its worth it at this point?

    You could say she's going at Gach speed?
    Bad joke of the day.
    WolfsingerValkiryeAnnaysM