Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Goldtiger01

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Goldtiger01
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  • Ap skill ranking shulda been Ap skill mastering.

    Honestly, people are just voting to keep it hardcore because they probably don't want their grind in the past to be simplified in the future lol. I honestly think that the amount of grind associated with this game (especially with life skills) is insane, and it keeps me from wanting to play it. I've been playing nonstop ever since the AP Training stuff because it makes the game tolerable, as I don't have to spend DAYS trying to rank up a skill once with only 2x talent boost. If they allow AP Training with mastering, then there's another part of the game being more tolerable already.
    XiokunZeo
  • The Blacksmithing Rant

    Production in Mabinogi is, in my opinion, one of the features that makes Mabinogi so unique. You can be fighting tons of gods in one generation, and soon after be playing life skill minigames and trying to rank up your life skills to make better equipment. I know this is nothing new, but it definitely makes Mabinogi much more interesting. The problem is the grind with it.
    They DEFINITELY need to fix training point requirements with ALL LIFE SKILLS. Blacksmithing is not the only life skill where the effort required to gather materials =/= the training points rewarded. Magic Craft, Hillwen Engineering, Weaving, Tailoring (a bit), Potion Making, etc is so unbalanced that it's just another "collect an insane amount of ingredients and make x y many times and hope that you succeed on every attempt" that's absurd. I'm not saying to make life skills ezpz to rank up, but to make them more reasonable.

    Either they fix the training system with life skills or just add training potions for EVERY LIFE SKILL...or maybe even the ability to get 4x training xp without the need of an event.
    They also definitely need to add a talent for Hillwen Engineering and Magic Craft. The only people I can see disagreeing with this is those who already have the skill rank 1...
    Xiokun
  • Repeatable Gem Repair

    I like this idea, but it would need balance to inspire purchasing durability hammers. You should be able to gem repair an unlimited number of times, up to 20 durability. I think that it should start out requiring three 4cm specific gems and grow by 2cm after each gem repair, and repair 2 points of durability for each time. So basically, you can do 3 gem repairs until you need 10cm gems for each one after that (basically 6 points of durability repaired back on before 10cm gems are needed), which should be fairly balanced.
    I think that more valuable equipment should always require the use of diamonds in repair, to maintain balance.

    That, or a repair skill that can somehow make it possible to get 100% repair rates somehow... It's overly stressful to have to deal with durability in this game.
    Ion