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Big suggestion for Homestead dungeons.
Basically, add a cavern or a stairwell that leads to a dungeon entrance similar to castle dungeons. Each dungeon is customized by the owner of the homestead, and can include most if not all the basic functions of normal dungeons.
The passes will come at a base fee from the Brownie or dispenser that comes with the dungeon.
Things the homestead owner can do with the dungeon:
1: Customize the floors included in the dungeon, and the general floor plan layout. Low level homesteads have lesser choices than those with higher level homesteads for dungeons.
2: Set up the music for said dungeon, want to have ferghus's theme for your dungeon, well it can be!
3: Monsters in your "Hunted" Log, or from dungeons you have cleared can be included in the dungeon spawn pool. They yield no special drops, with the exception of base gold and misc items like leathers or gems. Each monster's strength can be adjusted or preset based on:
-Adjusting of settings
4: The Boss room can also be customized to have one or more bosses with underlings. Their skill pools and strengths can be edited via interface. The use of pets of course since it is a homestead is prohibited, as well as raincasting, and most other "Cheat skills" that bypass dungeon difficulty. The boss could be any enemy that isn't part of the mainstream story such as GIrgashi, or Dian, Nuadha, etc. This means you could have a fat Ferghus boss, a crazy strong Imp boss, or even a giant world ending age 100 red sheep with a black fleece that can conjure dragon meteors on a whim.
5: Reward room: Rewards include a multitude of homestead items, props, a number of homestead stones, pons, gold, enchants, totem items and very rarely a pattern or blacksmith manual for items.