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Homestead dungeons

FroglordFroglord
Mabinogi Rep: 7,440
Posts: 360
Member
edited January 6, 2017 in Feedback and Suggestions
Big suggestion for Homestead dungeons.

Basically, add a cavern or a stairwell that leads to a dungeon entrance similar to castle dungeons. Each dungeon is customized by the owner of the homestead, and can include most if not all the basic functions of normal dungeons.

The passes will come at a base fee from the Brownie or dispenser that comes with the dungeon.

Things the homestead owner can do with the dungeon:


1: Customize the floors included in the dungeon, and the general floor plan layout. Low level homesteads have lesser choices than those with higher level homesteads for dungeons.

2: Set up the music for said dungeon, want to have ferghus's theme for your dungeon, well it can be!

3: Monsters in your "Hunted" Log, or from dungeons you have cleared can be included in the dungeon spawn pool. They yield no special drops, with the exception of base gold and misc items like leathers or gems. Each monster's strength can be adjusted or preset based on:
-Homestead level
-Dungeon difficulty
-Adjusting of settings

4: The Boss room can also be customized to have one or more bosses with underlings. Their skill pools and strengths can be edited via interface. The use of pets of course since it is a homestead is prohibited, as well as raincasting, and most other "Cheat skills" that bypass dungeon difficulty. The boss could be any enemy that isn't part of the mainstream story such as GIrgashi, or Dian, Nuadha, etc. This means you could have a fat Ferghus boss, a crazy strong Imp boss, or even a giant world ending age 100 red sheep with a black fleece that can conjure dragon meteors on a whim.

5: Reward room: Rewards include a multitude of homestead items, props, a number of homestead stones, pons, gold, enchants, totem items and very rarely a pattern or blacksmith manual for items.

Name: Skyshooter1
Server: Alexina
CrimsọnDarkpixie99SylviaWolfeArcticKingPullieHolliDaeFilthyRedDevilRaynicPrettyPinkCupcakeEpsilonand 2 others.

Comments

  • LeineiLeinei
    Mabinogi Rep: 16,690
    Posts: 2,592
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    Interesting idea. =D I like it.
  • CrimsọnCrimsọn
    Mabinogi Rep: 65,495
    Posts: 9,218
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    I support.
  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,960
    Posts: 1,729
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    Ooh, a bit of Peria Chronicles in Mabinogi... me likey. I know what the next tie up event should be! Just as soon as we see the launch date...
  • SylviaWolfeSylviaWolfe
    Mabinogi Rep: 3,820
    Posts: 348
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    This would be excellent! And possibly very helpful for those looking to fulfill monster collection (taming, transformation etc)

    XeekTheMighty
  • XeekTheMightyXeekTheMighty
    Mabinogi Rep: 1,505
    Posts: 77
    Member
    Love the idea.

    I would fill my dungeon with exploding monsters.
  • TaltiankingTaltianking
    Mabinogi Rep: 110
    Posts: 4
    Member
    Sorry to Necro; but this is a mechanic in an MMO called Wizard 101, and there you even get loot from it (which isn't neccisarily what I think people want from this.) and it works amazingly, I'd love to have a little dungeon to decorate, and bonus points if I can use it to train skills.
    Darkpixie99
  • HelsaHelsa
    Mabinogi Rep: 23,840
    Posts: 5,972
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    Sounds interesting but the design of the design aspect should be mindful of not allowing the design of dungeons that are super easy & quick and yet super profitable because that would mean a LOT more inflation.
    PrettyPinkCupcakeDarkpixie99
  • PrettyPinkCupcakePrettyPinkCupcake
    Mabinogi Rep: 1,335
    Posts: 7
    Member
    edited August 18, 2025
    Creating the tools and support for a "Dungeon Recipe" system would allow it to be used in other places like events, where a game designer could leverage a more advanced version of the system to create special event-specific dungeons without much effort.
  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,960
    Posts: 1,729
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    edited August 23, 2025
    Mabinogi will be having a dungeon focused update in KR some point around the New Rise update.
    Drops will be adjusted, and the maps will be adjusted as well.
    It seems as if certain dungeons will be made easier for newbies.
    A new UI for the Dungeon Guide was teased in the slideshow presentation as well.
    The Over The Rainbow Event was designed to prepare players with equipment for the harder and more endgame dungeons.
    So, Nexon may not see an immediate need to allow players to customize dungeons in Mabinogi for the moment.

    (Edit: sorry for all the edits. Tried to make things clearer.)


    Sorry to Necro; but this is a mechanic in an MMO called Wizard 101, and there you even get loot from it (which isn't neccisarily what I think people want from this.) and it works amazingly, I'd love to have a little dungeon to decorate, and bonus points if I can use it to train skills.

    As much as I enjoyed Wizard101 back when I was a kid, I would have to say that Nexon working with Kingsisle Entertainment in order to develop a similar feature would be far more involved than working on a single feature.

    The recent Roblox situation has awakened the world that there can be corruption inside of companies that claim to be safe for minors.
    Nexon is no exception to this rule, as one of the former CEOs in KR had stepped down due to embezzlement charges.
    (How Nexon managed to get the money to greenlight Project Eternity after that, I have no idea, and I am impressed with the progress.)
    A lot of Nexon's advertising in KR seems to have been aimed at a younger or more general audience.

    If Nexon were to ask Kingsisle Entertainment how they made a custom dungeon mechanic, the conversation would be more likely to spiral into Kingsisle Entertainment asking what Nexon's capacity is as a company to be safe for minors while being COPPA compliant.

    UGC (User Generated Content) takes up a lot of moderation resources that Nexon simply does not have.
    Things are more complicated in the online sphere when it comes to permitting UGC than they used to be.

    Creating the tools and support for a "Dungeon Recipe" system would allow it to be used in other places like events, where a game designer could leverage a more advanced version of the system to create special event-specific dungeons without much effort.

    Peria Chronicles ran with this same concept of providing tools to create dungeons.
    Peria Chronicles was canceled as a project by Nexon. (It died before Google Stadia died.)
    The KR players found the Google Stadia exclusive Alpha Test to be much too boring, due to the additional pokemon-like mechanics seeming rather stiff.
    The game itself would have had a lot of promise if it had been sold by Nexon as a learning tool for developers.
    Unfortunately, Nexon wanted to sell the concept of a sandbox game that could do anything through code input by players.
    I don't think I need to hint at things that players can do wrong with the ability to custom code on a Live Service game, after all the press coverage of Roblox.
    If anything, Nexon dodged a bullet of monetary cost from both ambition and potential for negative user behaviors.

    Helsa wrote: »
    Sounds interesting but the design of the design aspect should be mindful of not allowing the design of dungeons that are super easy & quick and yet super profitable because that would mean a LOT more inflation.

    Yes, I seem to see that the devs are reacting to inflation nowadays, instead of letting the gachapons rule the market too much.

    (Edit)
    As in, I noticed that things from five years ago are no longer in Gachapon loot pools, but craftable item lists.
    It's a nice change of pace. Hopefully that development cycle continues.
  • HelsaHelsa
    Mabinogi Rep: 23,840
    Posts: 5,972
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    I noticed that things from five years ago are no longer in Gachapon loot pools, but craftable item lists.
    It's a nice change of pace. Hopefully that development cycle continues.

    Actually, THAT is an excellent idea and, moving forward, I hope is Nexon policy. It allows Nexon time to make money but, long after such items remain fashionable, then to directly lower inflation. This is analogous to a patent: one enjoys a monopoly for a while, as an incentive & reward for one's inventive efforts but the patent expires so society can then reap the full benefit of a competitive market.

    LordAgonus
  • EpsilonEpsilon
    Mabinogi Rep: 200
    Posts: 3
    Member
    I like this feature, maybe also give the option where the boss is the owner of the homestead? And also, add the feature where a guild can create their own dungeon, but one dungeon per guild ONLY. Kind of like in the anime Overlord.
  • LordAgonusLordAgonus
    Mabinogi Rep: 1,470
    Posts: 18
    Member
    Love this concept...would love to see something like this implemented in Mabi Eternity... :smiley:
  • LordAgonusLordAgonus
    Mabinogi Rep: 1,470
    Posts: 18
    Member
    edited January 30
    "I noticed that things from five years ago are no longer in Gachapon loot pools, but craftable item lists...This is analogous to a patent: one enjoys a monopoly for a while, as an incentive & reward for one's inventive efforts but the patent expires so society can then reap the full benefit of a competitive market."--it feels like there is hope for this game yet...as if, finally, a single mechanic is going in the right direction :smile:
  • nomigid15nomigid15
    Mabinogi Rep: 4,100
    Posts: 270
    Member
    Helsa wrote: »
    Sounds interesting but the design of the design aspect should be mindful of not allowing the design of dungeons that are super easy & quick and yet super profitable because that would mean a LOT more inflation.

    One solution could be to tie the pool of prizes you could offer to the difficulty/complexity of the dungeon created.